Interactions
Interactions are the core process of PokéFarm Q, being how Pokémon level up and how Eggs are hatched. Interacting also earns Credits.
EXP
Experience Points (EXP) are used to determine when a Pokémon or Egg reaches the next stage of its life. When a Pokémon fills up its EXP bar, it increases in level by one (up to 100) and its EXP bar is reset with a larger max value. When an Egg fills its EXP bar, it is then ready to hatch and can not be interacted with until it does. Generally, the higher the rarity of the Pokémon or Egg, the higher amount of EXP it will require to reach the next stage. In the picture displayed, the Pokémon in the egg requires 5,355 EXP to hatch, and currently has 800 EXP towards hatching.
Eggs receive 50 EXP per interaction for normal members, and 70 EXP per interaction for Hypermode users.. Pokémon receive a different amount of EXP based upon what level they are. As they level up, the amount of EXP needed to level up again and the EXP generated by interactions increases. However, these two factors do not increase at the same rate. As a result, it takes more interactions to level up the higher the level.
On days when Niet's Bonus Counter is active, EXP generated per interaction is increased by randomized multiplier. Hypermode users also receive a 40% increase in EXP per interaction. The V-Wave multiplier affects EXP and can be stacked with Hypermode and Niet's bonus.
How to Interact
You can make daily interactions by just clicking either "Hold the egg" for unhatched Pokémon Eggs, or the suitable berry (By default, green background is the berry that the Pokémon likes, and purple background is the berry that the Pokémon dislikes. No background means the Pokémon neither likes or dislikes that berry) for Pokémon.
You can also make interactions by browsing another user's Fields, accessed from above another user's party. Just click a berry on the bottom of the page, or use the 1-5 keys on your keyboard to select one, they are numbered respectively, and feed a Pokémon in the field. Note that if a Pokémon's sprite is "jumping" (up and down) and has a slightly green-hue as its background, the Pokémon likes the berry. A purple-hue as a Pokémon's background and a "shaking" (left and right) animation denotes that it dislikes the selected berry. No background nor any movement from the Pokémon means that the Pokémon neither likes or dislikes the berry. Alternatively, clicking a Pokémon will open a window prompt to feed that specific Pokémon.
Today's Interactions
You can access your today's interactions page to view a full list of Users that have interacted with you, Users whom you have interacted with, and Users that have had Interactions exchanged both ways since the last daily reset (Server Time 00:00). This page is useful for giving back to users that have interacted with your Pokémon, but you have not done so with theirs yet.
- Received: The users listed in this section have interacted with you, but you have not interacted with them.
- Both: The users listed in this section have interacted with you, and you have interacted with them.
- Sent: The users in this section have not interacted with you, but you have interacted with them.
Interactions are displayed using a simple text layout:
S ⇒ Username ⇒ R
The amount of interactions sent represented by "S", and the amount of interactions Received represented by "R".
To see the complete amount of Interactions that has been made, the Interactions tab on the Farm shows the total amount depending on which time is selected. The full amount of interactions since joining can be views on the backside of the Trainer Card.
Interactions needed to hatch an Egg
Interactions are valued differently, depending on active Hypermode or not and if the V-Wave-Bonus applies. The Niet-Bonus also affects the needed Interactions count, it stacks with other Bonuses so to get the needed Interaction number on a Niet-day the usual count has to be divided by the Niet-Bonus.
EXP | Normal | Normal + V~ | Hypermode | Hypermode + V~ |
---|---|---|---|---|
510 | 11 | 7 | 8 | 5 |
1,530 | 31 | 21 | 22 | 15 |
2,805 | 57 | 38 | 41 | 27 |
4,080 | 82 | 55 | 59 | 39 |
4,590 | 92 | 62 | 66 | 44 |
5,355 | 108 | 72 | 77 | 51 |
6,630 | 133 | 89 | 95 | 64 |
7,905 | 159 | 106 | 113 | 76 |
10,455 | 210 | 140 | 150 | 100 |
20,655 | 414 | 276 | 296 | 197 |
30,855 | 618 | 412 | 441 | 294 |
Interaction Points
Interaction Points are earned while Interacting. Made Interaction Points can be viewed on the Interactions tab on the Farm page or on the Event page. Interaction points determine the Event Rank, with a higher Event Rank there is a higher probability of getting the next Event. After the Event is over all Interaction Points are banked and may be used to purchase Past Events. Feeding a Pokémon a berry it likes gives 7 interaction points. Feeding a Pokémon a berry it's netrual to gives 4 interaction point. Feeding a Pokémon a berry it dislikes gives 1 interaction point. Holding an egg gives 6 interaction points. The points given can be increased on bonus days.
Interactions for breeding
When you leave two pokemon in the DayCare with Prof. Laurel, and you go interact with other pokemon you have a chance at getting and egg. For every 64 interactions that you complete, you have a chance at getting an egg (This is just like the games where you need to run/walk around in order to get an egg). You can complete this as many times in one day, but keep something in mind. Users without a hypermode can only adopt 1 egg from the daycare per day while users with hypermode can adopt an additional egg that same day, as long as they have a DayCare Pass. The other eggs that were not adopted are routinely release into the shelter everyday at midnight, but don't let that stop you from interacting!