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The Fields is a page on PokéFarm Q. It is where users interact with their farm's Pokémon population.

A user's Fields may hold their hatched Pokémon. Fields cannot hold eggs. This page can be accessed from the Nearby Places section of the Farm. The fields support a "click and drag" to move Pokémon into new field positions.

Additionally, when a Fields page is loaded, the system will automatically remember the most recently visited Field from that Farm. This helps users easily return to previously visited Fields after refreshing or closing the tab. These "remembered" fields are forgotten again at site reset.[1]

Page Layout

Editing Fields

The fields page is often embedded into other pages through the "Select Pokémon" dialog pop-ups. This dialog is presented each time a user is required to select a Pokémon for an activity, e.g. the Daycare.

The fields' page-layout may change depending on the page in which it emerges. However, the basic field structure remains the same throughout PokéFarm.

Fields' Name

Each user on PokéFarm is able to name their fields. A user's "farm name" is displayed on the fields page. The terms "farm name" and "fields' name" are interchangeable.

T he field's name can be anything, so long as it follows the Rules. A farm's name can be changed by clicking on the "✍" symbol.

When viewing from the Fields page, the field's name will be preceded by "My Fields," but will appear as "[username]'s fields" when displayed publically.


Underneath the Fields' name is the Party section; it displays the Pokémon in a user's party. Under the Party section are the fields' navigational controls. The navigation controls consist of three buttons: "Previous," "Field Selection," and "Next."

Clicking on the "Previous" and "Next" buttons will change the field that is active (displayed). The Field Selection button will display the active (shown) field's name. Clicking on the Field Selection button opens a dialog with all of a user's fields; allowing for quick movement from one field to another.

Field Options

Unaligned Pokémon.
Aligned Pokémon.

The Field Options are accessed by clicking the hamburger icon (three horizontal lines) in the bottom right-hand corner of the active field. The following options are available:

  • Align to Grid: This option aligns all Pokémon in a field into a grid formation. This formation allows users to find Pokémon that might be hidden on top of one another or that may be otherwise hard to select. This is a temporary reconfiguration and therefore, will reset once the field is no longer active.
  • Move Pokémon: Allows for users to select multiple Pokémon to move from one field to another. All the Pokémon selected will be moved to the same field and retain their field positions, e.i. if Pokémon are placed in a "Stacked and Sorted" field configuration, they will remain in their "stacked" position.
  • Rename Field: Allows a user to rename a specific field.
  • Toggle visibility: This lets the user toggle whether the field is visible or hidden. When fields are set to hidden, a small lock appears beside the Pokémon count in the field. There must be at least one fully visible field containing at least one Pokémon. Otherwise, the first field with at least one Pokémon will be public, even if it was set as hidden.
  • Organise Fields: This option allows a user to reorder their fields. Fields can be moved by clicking on the arrow icon (↕) and dragging them upward and downward.
  • Search Fields: This option allows a user to search for Pokémon in their fields, displaying how many of the searched Pokémon the user has and in which fields they are in. This allows users to find certain Pokémon without having to search through multiple fields.
  • Buy new Field: This option allows the user to buy a new field, and therefore, store more Pokémon.
  • Mass release: This option allows for the release of multiple Pokémon at once, provided they are all in the same field.
  • Sell: This option is used to sell fields. Note that only empty fields can be sold.

Field Purchase

Fields are bought with Credits. The cost of a field increases depending on the number of fields that a user owns. The formula for determining the cost of a Field is: 100 * floor(x * 1.025(x-1)) , where "x" is the number of Fields currently owned. For example, if a user owns 83 Fields, the next Field (the 84th one) will cost 62,800 credits.

A tool to calculate the cost of a field can be found here. The maximum amount of fields is 250.

Selling Fields

Fields can be sold using the "Sell" option. A field must be empty to be eligible for sale; it is not possible to sell a field if it is containing Pokémon.

The sale price is dependant on the number of fields a user owns. The price for the sale of a field is equivalent to half the amount of a new field purchase. Selling one field will earn half the credits required to purchase a new field immediately afterwards.

For example, if a user owns 10 fields, the cost of purchasing a new field (the 11th) would be Cr small.png 1,000 Credits. Therefore, the Credits gained from selling a field would be Cr small.png 500 Credits.

Field Types

There are 21 unique field types. A field's type grants it unique properties regarding their effects on certain Pokémon. Each field type has its own type-based affiliations (which affect a Pokémon's happiness), background image, and some hold evolution properties.

Field Affinities

A Pokémon's Happinesses is affected by their Field. This depends on the type matchup between the field's type (attacking) and the Pokémon's type (defending). Pokémon are happiest in a field that either matches their type or is supereffective against their type.

The different effects of this include:

  • Typeless Field: No effect on Happiness.
  • Field is 4x effective: Pokémon loves Field.
  • Field is 2x effective: Pokémon likes Field.
  • Field is 1x effective: Pokémon is neutral towards Field.
  • Field is 0.5x effective: Pokémon dislikes Field.
  • Field is 0.25x effective: Pokémon hates Field.
  • Field is 0x effective: Pokémon despises Field.

A Pokémon's affinity towards a field can result in Happiness loss/gain. A high Happiness can cause some Pokémon to evolve.

List of Fields

Field Types
Name Affinity Image Loved by Green heart.png Hated by Red heart.png
Unknown Type Unknown.png Field Unknown.png None None
Normal 1 Type Normal.png Field normal2.png Type Normal.png Type Rock.png Type Ghost.png
Type Steel.png
Normal 2 Type Normal.png Field normal1.png
Fire Type Fire.png Field fire.png Type Fire.png Type Grass.png Type Ice.png
Type Bug.png Type Steel.png
Type Water.png Type Rock.png
Type Dragon.png
Water 1 Type Water.png Field water1.png Type Water.png Type Fire.png Type Ground.png
Type Rock.png
Type Grass.png Type Dragon.png
Water 2 Type Water.png Field water2.png
Electric Type Electric.png Field electric.png Type Electric.png Type Water.png Type Flying.png Type Grass.png Type Ground.png
Type Dragon.png
Grass Type Grass.png Field grass.png Type Grass.png Type Water.png Type Ground.png
Type Rock.png
Type Fire.png Type Poison.png
Type Flying.png Type Bug.png
Type Dragon.png Type Steel.png
Ice Type Ice.png Field ice.png Type Ice.png Type Grass.png Type Ground.png
Type Flying.png Type Dragon.png
Type Fire.png Type Water.png
Type Steel.png
Fighting Type Fighting.png Field fighting.png Type Fighting.png Type Normal.png Type Ice.png
Type Rock.png Type Dark.png
Type Steel.png
Type Poison.png Type Flying.png
Type Psychic.png Type Bug.png
Type Ghost.png Type Fairy.png
Poison Type Poison.png Field poison.png Type Poison.png Type Grass.png Type Fairy.png Type Ground.png Type Rock.png
Type Ghost.png Type Steel.png
Ground Type Ground.png Field ground.png Type Fire.png Type Electric.png
Type Poison.png Type Rock.png
Type Steel.png
Type Grass.png Type Flying.png
Type Bug.png
Flying Type Flying.png Field flying.png Type Flying.png Type Grass.png Type Fighting.png
Type Bug.png
Type Electric.png Type Rock.png
Type Steel.png
Psychic Type Psychic.png Field psychic.png Type Psychic.png Type Fighting.png Type Poison.png Type Dark.png Type Steel.png
Bug Type Bug.png Field bug.png Type Bug.png Type Grass.png Type Psychic.png
Type Dark.png
Type Fire.png Type Fighting.png
Type Poison.png Type Flying.png
Type Ghost.png Type Steel.png
Type Fairy.png
Rock Type Rock.png Field rock.png Type Rock.png Type Fire.png Type Ice.png
Type Flying.png Type Bug.png
Type Fighting.png Type Ground.png
Type Steel.png
Ghost Type Ghost.png Field ghost.png Type Ghost.png Type Psychic.png Type Normal.png Type Dark.png
Dragon Type Dragon.png Field dragon.png Type Dragon.png Type Steel.png Type Fairy.png
Dark Type Dark.png Field dark.png Type Dark.png Type Psychic.png Type Ghost.png Type Fighting.png Type Fairy.png
Steel Type Steel.png Field steel.png Type Steel.png Type Ice.png Type Rock.png
Type Fairy.png
Type Fire.png Type Water.png
Type Electric.png
Fairy Type Fairy.png Field fairy.png Type Fairy.png Type Fighting.png Type Dragon.png
Type Dark.png
Type Fire.png Type Poison.png
Type Steel.png

Field-Based Evolutions

Pokémon that have location-based evolutions in the main-series games will evolve when placed in the correct fields instead.

  • Eevee to Leafeon in Grass-Type Field
  • Eevee to Glaceon in Ice-Type Field
  • Magneton to Magnezone in Electric-Type Field
  • Nosepass to Probopass in Electric-Type Field
  • Charjabug to Vikavolt in Electric-Type Field
  • Crabrawler to Crabominable in Ice-Type Field
  • Phastix to Phasmaleef (Forest) in Grass-Type Field
  • Phastix to Phasmaleef (Desert) in Ground-type Field


  • The Field artwork is the same as the Friend Areas in the Pokémon Mystery Dungeon series.


  1. Post by Niet on Nov 15th "Changelog" [1]