Interactions: Difference between revisions
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[[File:all_berries.PNG |thumb|right|260px|How to interact with a Pokémon]] | [[File:all_berries.PNG |thumb|right|260px|How to interact with a Pokémon]] | ||
The user can make daily interactions by just clicking either "Hold the egg" for unhatched Pokémon Eggs, or the suitable berry (By default, green background is the berry that the Pokémon likes, and | The user can make daily interactions by just clicking either "Hold the egg" for unhatched Pokémon Eggs, or the suitable berry (By default, green background is the berry that the Pokémon likes, and red background is the berry that the Pokémon dislikes. No background means the Pokémon neither likes or dislikes that berry) for Pokémon. | ||
The user can also make interactions by browsing another user's [[Fields]], accessed from above another user's party. | The user can also make interactions by browsing another user's [[Fields]], accessed from above another user's party. Clicking on a berry at the bottom of the page or using the 1-5 keys on the user's keyboard (where 1 is sour and 5 is bitter) will select a berry to feed a Pokémon in the field. If a Pokémon's sprite is "jumping" (up and down) and has a slightly green-hue as its background, the Pokémon likes the berry. A red-hue as a Pokémon's background and a "shaking" (left and right) animation denotes that it dislikes the selected berry. No background nor any movement from the Pokémon means that the Pokémon neither likes nor dislikes the berry. | ||
==Today's Interactions== | ==Today's Interactions== |
Revision as of 17:48, 1 April 2016
Interactions are the core process of PokéFarm Q, being how Pokémon level up and how Eggs are hatched. Interacting also earns Credits.
EXP
Experience Points (EXP) are used to determine when a Pokémon or Egg reaches the next stage of its life. When a Pokémon fills up its EXP bar, it increases in level by one (up to 100) and its EXP bar is reset with a larger max value. When an Egg fills its EXP bar, it is then ready to hatch and can not be interacted with until it does. Generally, the higher the rarity of the Pokémon or Egg, the higher amount of EXP it will require to reach the next stage. In the picture displayed, the Pokémon in the egg requires 2,805 EXP to hatch, and currently has 984 EXP towards hatching.
Eggs receive 50 EXP per interaction for normal members, and 70 EXP per interaction for Hypermode users. Pokémon receive a different amount of EXP based upon what level they are. As they level up, the amount of EXP needed to level up again and the EXP generated by interactions increases. However, these two factors do not increase at the same rate. As a result, it takes more interactions to level up the higher the level.
There are several mechanics that can boost the amount of EXP a Pokémon or Egg earns. On days when Niet's Bonus Counter is active, EXP generated per interaction is increased by a randomized multiplier. Hypermode users also receive a 40% increase in EXP per interaction. The V-Wave multiplier affects EXP and can be stacked with Hypermode and Niet's bonus. Finally, Gemwish badges from the Wishforge boost the EXP gained by all the user's Pokémon of the corresponding type.
It is also possible to boost the EXP gain of Eggs by having a Pokémon of its evolution line in the party, for example having a Gardevoir and a Ralts Egg in the party would boost the EXP gain of the Ralts Egg. Up to 3 Pokémon give an additional boost, while one Pokémon in the party gives a boost of 40%, a second one raises the boost to 70% and a third Pokémon raises the boost to a maximum of 110%.
How to Interact
The user can make daily interactions by just clicking either "Hold the egg" for unhatched Pokémon Eggs, or the suitable berry (By default, green background is the berry that the Pokémon likes, and red background is the berry that the Pokémon dislikes. No background means the Pokémon neither likes or dislikes that berry) for Pokémon.
The user can also make interactions by browsing another user's Fields, accessed from above another user's party. Clicking on a berry at the bottom of the page or using the 1-5 keys on the user's keyboard (where 1 is sour and 5 is bitter) will select a berry to feed a Pokémon in the field. If a Pokémon's sprite is "jumping" (up and down) and has a slightly green-hue as its background, the Pokémon likes the berry. A red-hue as a Pokémon's background and a "shaking" (left and right) animation denotes that it dislikes the selected berry. No background nor any movement from the Pokémon means that the Pokémon neither likes nor dislikes the berry.
Today's Interactions
The user can access their today's interactions page to view a full list of Users that have interacted with them, Users whom they have interacted with, and Users that have had Interactions exchanged both ways since the last daily reset (Server Time 00:00). This page can be used to return clicks.
- Received: Users listed in this section have interacted with the user, but the user has not interacted with them.
- Both: Users listed in this section have interacted with the user, and the user has interacted with them.
- Sent: Users in this section have not interacted with the user, but the user has interacted with them.
Interactions are displayed using a simple text layout:
S ⇒ Username ⇒ R
The amount of interactions sent represented by "S", and the amount of interactions Received represented by "R".
To see the complete amount of Interactions that has been made, the Interactions tab on the Farm shows the total amount depending on which time is selected. The full amount of interactions since joining can be views on the backside of the Trainer Card.
Interactions needed to hatch an Egg
Interactions are valued differently, depending on active Hypermode or not and if the V-Wave-Bonus applies. The Niet-Bonus also affects the needed Interactions count. It stacks with other bonuses, so to get the needed Interaction number on a Niet-day, the usual count has to be divided by the Niet-Bonus.
EXP | Normal | Normal + V~ | Hypermode | Hypermode + V~ |
---|---|---|---|---|
510 | 11 | 7 | 8 | 5 |
1,530 | 31 | 21 | 22 | 15 |
2,805 | 57 | 38 | 41 | 27 |
4,080 | 82 | 55 | 59 | 39 |
4,590 | 92 | 62 | 66 | 44 |
5,355 | 108 | 72 | 77 | 51 |
6,630 | 133 | 89 | 95 | 64 |
7,905 | 159 | 106 | 113 | 76 |
9,180 | 184 | 123 | 132 | 88 |
10,455 | 210 | 140 | 150 | 100 |
20,655 | 414 | 276 | 296 | 197 |
30,855 | 618 | 412 | 441 | 294 |
Interaction Points
Interaction Points are earned while Interacting. Made Interaction Points can be viewed on the Interactions tab on the Farm page or on the Event page. Interaction points determine the Event Rank, with a higher Event Rank there is a higher probability of getting the next Event. After the Event is over all Interaction Points are banked and may be used to purchase Past Events. Feeding a Pokémon a berry it likes gives 7 interaction points. Feeding a Pokémon a berry it's neutral to gives 4 interaction point. Feeding a Pokémon a berry it dislikes gives 1 interaction point. Holding an egg gives 6 interaction points. The points given can be increased on bonus days.
Interactions for Breeding
Interactions are a necessary part of Breeding. The only way of producing Eggs in the DayCare is by making Interactions. For every 64 Interactions the user makes, there is the possibility of getting an Egg from the Pokémon pair in the DayCare.