Old PokéFarm

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Often referred to as PF1 or Old Pokéfarm, this was the original version of the game found on the website pokefarm.org (the website is no longer hosted by Pokéfarm). It entered development on the 9th of October 2009 until the 1st of January 2010 when the site's servers were opened to the public. PF1's code was a project started by Niet, whose screenname at the time was Kolink. Pokefarm.org was up and running for just over 5 and a half years (in comparison to PFQ, whose servers opened on the 1st of January 2013), until its eventual shutdown on the 27th of October 2015[1].


Black Market

The Black Market was a shop on PF1 that required Savage Crystals to purchase from it. This shop contained many unique items that could not be purchased or obtained through any other method.

Scratch Cards were rewarded for completing orders in the Black Market. There were different types of Scratch cards depending on the amount of Savage Crystals that were spent on the order.

The items that were available included: Green, Red, Blue, Yellow, and Black Gigaremos, Mini-Radars and the various types of battery packs for it, Ultimate Vouchers and Gold Poke Vouchers, Meta-Xs, Glitch Fixers, Yellow Flutes, Relics, Shelter Warmer, Extra Trade Slot, Extra Supplier Slot, and a Spinda Box.

Bonus Days

Confusion

Custom Sprite Pokémon

Custom Sprite Pokémon were either released through an event, as a Holiday Special, or through other means. Some Custom Sprite Pokémon were sold in the P3 Laboratory for Savage Crystals. Users on PF1 could submit Custom Sprite Pokémon that they made to the site, although, not all submissions were accepted and used.

Custom Sprite Pokémon that were obtained from an event or giveaway were distributed as an Egg that looked the same as a normal egg.

An Egg containing a Custom Sprite Pokémon would break a Shiny Chain unless it was designated "obtained under unknown circumstances" or "obtained through a Special Event". Similarly, it would not break a chain if the Egg was of the same species as the user's current chain.

A Legendary Custom Sprite Pokémon would affect and be affected by a Legend Token's limit. If a Legendary Custom Sprite Egg hatched and surpassed the limit, the Legendary Custom Sprite Pokémon would run to the Shelter.

The Custom Sprites that were obtained from the P3 Lab were applied by being the correct species, evolution, and gender to a Pokémon that a user owned. They could not be Shiny. This made them similar to PFQ's costumes except they were permanent. There were three exceptions to these rules which were the Defective Missingno., the Power Suit Rhyperior, and the creator of a user-submitted Custom Sprite. The Defective Missingno. did not need to be owned, instead it had created a new one during purchase. The Power Suit Rhyperior did not cost any Crystals; although, the user did have to have a female Rhyperior and a Power Suit Forme-change Item. Finally, the creator of user-submitted Custom Sprite Events were allowed one free sprite of their own submission without providing a base Pokémon.

Holiday Special Custom Sprites were released directly to the P3 Lab in honour of a specific holiday. They were available year round, however, they were cheaper during their specified holiday while the prices were increased during the other months. As an example, Amorvoir was released in honour of Valentine's Day and cost 5 Savage Crystals from the 13th to the 15th of February. During the other times of the year it would cost 40 Savage Crystals.

The Custom Sprite Pokémon could not be dressed up, evolved, or forme changed. Their regular sprites would be shown in the Dream World, PokéWalker, Super View of a Party Page, and in the Trade Centre. They did not count as a separate species, instead, they would register as their regular species in the PokéDex. They could also be used as a breeding pair but would not produce Custom Sprite Eggs.

Dream World

A screenshot of the Dream World.

The Dream World was a realm that Pokémon could explore different regions and battle while they were asleep. Dream World Pokémon could be caught/transferred into a user's party/fields and would be registered in the DreamDex.

The Gateway was the welcome screen where a Pokémon could be put to sleep to enter or woken up to exit the Dream World. A Pokémon from the outside world would start at level 5 during its first venture and would not count towards the DreamDex. Pokémon that was woken up and was from the Dream World would have its level rise to meet the Dream World's level. Dream World Pokémon could only be evolved in the Dream World.

Heritage

The Heritage page was where the lineage of a Pokémon or Egg was shown. A user could go to this page and view the Pokémon/Egg's children, siblings, parents, grandparents, and great-grandparents if the Pokémon/Egg had any. It also allowed users to view who currently owned the Pokémon and what its nickname was. If a Pokémon or egg was semi-transparent, then it was being prepared to enter the Shelter from the DayCare. Whereas, if it was removed from the Heritage page then it indicated that it was released from the Shelter into the Wild.

Merchant

The Merchant was where users could trade items/berries for other items and it housed the Spin the Wheel game. The Merchant had also been run by Doug. Relics could be obtained there in exchange for Steel Bars which could be obtained in exchange for 5 Metal Coats. The way this worked was a user had 5 Metal Coats and exchanged them for 1 Steel Bar then, in turn, exchanged that Steel Bar for a Relic Copper. Users could also exchange for the higher Relics as well.

Spin the Wheel

Spin the Wheel was a game that enabled users to trade Pokémon for Amulet Coins, or AC for short. The AC could then be used for betting on the Spin the Wheel game and to win prizes.

Each Pokémon species had a fixed value of Amulet Coins which reflected their rarity. A shiny Pokémon was worth 100 time the value of a normal Pokémon. There was also a cap of 25 Pokémon that could be traded each day if the user was not the Original Trainer due to a sudden surge of people adopting Pokémon from the Shelter solely to trade them in for AC.

While betting, the user would decide the amount of AC they would use and this amount would influence the prizes and their probability. There were a minimum and maximum betting amount for each field. If a user bet an AC amount between the min. and max. amounts of a field they would get the chance to win that prize.

P3 Laboratory

The P3 Laboratory was a shop that sold Custom Sprites for Savage Crystals and applied it to a Pokémon that was already in a user's possession. Users had to have 250 EggDex entries in order to unlock the P3 Lab. Users had to meet certain requirements such as having the correct amount of Savage Crystals and the correct Pokémon. The shop would only take the Savage Crystals from the user's account after the Custom Sprite had been applied.

Quest Reward Vouchers

The Quest Reward Vouchers could be redeemed for any Quest Reward that a user had already finished. ???

Shiny Quest Reward Vouchers had guaranteed the user a shiny version of a Quest reward Pokémon.

Savage Crystals

Savage Crystals were a form of currency used in the Accessory Shop EX, Black Market, and the P3 Laboratory.

One Savage Crystal equaled 1 British Pound (£ or GBP). They were bought through a website called MyK2. A user would create a free account, link their MyK2 account to their PF1 account in order to transfer the Savage Crystals that the user bought. If an item costed £1.65 it would be equal to 1 Savage Crystal and 65 Crystal Shards.

They were also a possible prize from Scratch Cards and Crystals had been given away during special occasions. Savage Crystals could not be gifted or traded once it was on the PF1 account; however, they could be transferred back to the user's MyK2 account.

Scavenger Hunt

Summon Tablets

Summon Tablets were a type of Treasure with 15 different types of tablets. Their appearance and sale value were identical; nevertheless, their name varied depending on what they were connected with. For example, "Summon Tablet (Haures)".

Users could recharge Summon Tablets which were Quest related items at the Merchant. A user would pay Doug 100 and he would take the Summon Tablet and make the user hold a Summon Item while it was being recharged. Once recharging was completed, the user would then trade back the Summon Item for their Summon Tablet. If the exact same Summon Item was not returned then Doug would not return the Summon Tablet. If a Summon Tablet was lost during the Quest then the user would lose any progress related to that Tablet. Sometimes a Tablet would be broken in the recharging process. If it was then Doug would give the user the pieces, no progress for the Quest would be lost, and the user would be allowed to keep the Summon Item. There was a way to fix the broken Tablets; regrettably, the method to do this was kept a secret.

Super Lite

Ultimate/Paid Accounts

References