Old PokéFarm: Difference between revisions

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== Merchant ==
== Merchant ==
The Merchant was where users could trade items/berries for other items and it housed the Spin the Wheel game. The Merchant had also been run by [[Doug]]. Relics could be obtained there in exchange for Steel Bars which could be obtained in exchange for 5 Metal Coats. The way this worked was a user had 5 Metal Coats and exchanged them for 1 Steel Bar then, in turn, exchanged that Steel Bar for a Relic Copper. Users could also exchange for the higher Relics as well.
=== Recharge Summon Tablets ===
Users could also recharge Summon Tablets which were Quest related items. A user would pay Doug {{GP|100}} and he would take the Summon Tablet and make the user hold a Summon Item while it was being recharged. Once recharging was completed, the user would then trade back the Summon Item for their Summon Tablet. If the exact same Summon Item was not returned then Doug would not return the Summon Tablet. If a Summon Tablet was lost during the Quest then the user would lose any progress related to that Tablet. Sometimes a Tablet would be broken in the recharging process. If it was then Doug would give the user the pieces, no progress for the Quest would be lost, and the user would be allowed to keep the Summon Item. There was a way to fix the broken Tablets; however, it was kept a secret.
=== Spin the Wheel ===
Spin the Wheel was a game that enabled users to trade Pokémon for Amulet Coins, or AC for short. The AC could then be used for betting on the Spin the Wheel game and to win prizes.
Each Pokémon species had a fixed value of Amulet Coins which reflected their rarity. A shiny Pokémon was worth 100 time the value of a normal Pokémon. There was also a cap of 25 Pokémon that could be traded each day if the user was not the Original Trainer due to a sudden surge of people adopting Pokémon from the Shelter solely to trade them in for AC.
While betting, the user would decide the amount of AC they would use and this amount would influence the prizes and their probability. There were a minimum and maximum betting amount for each field. If a user bet an AC amount between the min. and max. amounts of a field they would get the chance to win that prize.
== Quest Reward Vouchers ==
The Quest Reward Vouchers could be redeemed for any Quest Reward that a user had already finished. {{Missing|According to the PF1 Wiki Archive the vouchers could not be redeemed due to the respective option not having been coded. Any PF1 players remember if this was ever redeemable?}}
Shiny Quest Reward Vouchers had guaranteed the user a shiny version of a Quest reward Pokémon.


== Savage Crystals ==
== Savage Crystals ==

Revision as of 14:51, 8 March 2022

Often referred to as PF1 or Old Pokéfarm. This was the original version of the game found on the website pokefarm.org (the website is no longer hosted by Pokéfarm.)




Black Market

The Black Market was a shop on PF1 that required Savage Crystals to purchase from it. This shop contained many unique items that could not be purchased or obtained through any other method.

One Savage Crystal equaled 1 British Pound (£ or GBP). Scratch Cards were rewarded for completing orders in the Black Market. There were different types of Scratch cards depending on the amount of Savage Crystals that were spent on the order.

The items that were available included: Green, Red, Blue, Yellow, and Black Gigaremos, Mini-Radars and the various types of battery packs for it, Ultimate Vouchers and Gold Poke Vouchers, Meta-Xs, Glitch Fixers, Yellow Flutes, Relics, Shelter Warmer, Extra Trade Slot, Extra Supplier Slot, and a Spinda Box.

Bonus Days

Confusion

Custom Sprite Pokémon

https://pokefarm.wiki/PF1_Sprites

Dream World

A screenshot of the Dream World.

The Dream World was a realm that Pokémon could explore different regions and battle while they were asleep. Dream World Pokémon could be caught/transferred into a user's party/fields and would be registered in the DreamDex.

The Gateway was the welcome screen where a Pokémon could be put to sleep to enter or woken up to exit the Dream World. A Pokémon from the outside world would start at level 5 during its first venture and would not count towards the DreamDex. Pokémon that was woken up and was from the Dream World would have its level rise to meet the Dream World's level. Dream World Pokémon could only be evolved in the Dream World.

Heritage

The Heritage page was where the lineage of a Pokémon or Egg was shown. A user could go to this page and view the Pokémon/Egg's children, siblings, parents, grandparents, and great-grandparents if the Pokémon/Egg had any. It also allowed users to view who currently owned the Pokémon and what its nickname was. If a Pokémon or egg was semi-transparent, then it was being prepared to enter the Shelter from the DayCare. Whereas, if it was removed from the Heritage page then it indicated that it was released from the Shelter into the Wild.

Merchant

The Merchant was where users could trade items/berries for other items and it housed the Spin the Wheel game. The Merchant had also been run by Doug. Relics could be obtained there in exchange for Steel Bars which could be obtained in exchange for 5 Metal Coats. The way this worked was a user had 5 Metal Coats and exchanged them for 1 Steel Bar then, in turn, exchanged that Steel Bar for a Relic Copper. Users could also exchange for the higher Relics as well.

Recharge Summon Tablets

Users could also recharge Summon Tablets which were Quest related items. A user would pay Doug 100 and he would take the Summon Tablet and make the user hold a Summon Item while it was being recharged. Once recharging was completed, the user would then trade back the Summon Item for their Summon Tablet. If the exact same Summon Item was not returned then Doug would not return the Summon Tablet. If a Summon Tablet was lost during the Quest then the user would lose any progress related to that Tablet. Sometimes a Tablet would be broken in the recharging process. If it was then Doug would give the user the pieces, no progress for the Quest would be lost, and the user would be allowed to keep the Summon Item. There was a way to fix the broken Tablets; however, it was kept a secret.

Spin the Wheel

Spin the Wheel was a game that enabled users to trade Pokémon for Amulet Coins, or AC for short. The AC could then be used for betting on the Spin the Wheel game and to win prizes.

Each Pokémon species had a fixed value of Amulet Coins which reflected their rarity. A shiny Pokémon was worth 100 time the value of a normal Pokémon. There was also a cap of 25 Pokémon that could be traded each day if the user was not the Original Trainer due to a sudden surge of people adopting Pokémon from the Shelter solely to trade them in for AC.

While betting, the user would decide the amount of AC they would use and this amount would influence the prizes and their probability. There were a minimum and maximum betting amount for each field. If a user bet an AC amount between the min. and max. amounts of a field they would get the chance to win that prize.

Quest Reward Vouchers

The Quest Reward Vouchers could be redeemed for any Quest Reward that a user had already finished. ???

Shiny Quest Reward Vouchers had guaranteed the user a shiny version of a Quest reward Pokémon.

Savage Crystals

Scavenger Hunt

Super Lite

Ultimate/Paid Accounts