Happiness: Difference between revisions

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(Added formatting and links. Rephrasing. Merged "Checking Happiness" with intro, as it was very short by itself.)
m (There are no soothe bells on PFQ - therefore that section has been removed.)
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Items such as the Cookie can be used to raise Happiness.
Items such as the Cookie can be used to raise Happiness.
===Soothe Bell===
An item bought in the shop, the Soothe Bell, can be used to increase happiness gained from fields. (Multiplier/Formula needed)


===[[Trade Centre|Trading]]===
===[[Trade Centre|Trading]]===

Revision as of 20:05, 7 August 2014

"Happiness" is an in-game mechanic that indicates how friendly the Pokémon is to the owner, from a scale of 0 to 255. You can check a Pokémon's Happiness in its summary, or when you hover over it when viewing your Fields.

Effects

Evolution

A few Pokémon require a certain amount of Happiness to evolve. There are currently 15 Pokémon that evolve from having high Happiness. In order to evolve, the Pokémon must have a Happiness of 220 or more.

Running Away

If a Pokémon's Happiness drops to 0, which can happen for a variety of reasons, the Pokémon will run away to the Shelter. If this happens, you will be sent a message by the SYSTEM.


Raising Happiness

Fields

Each Pokémon has a type which affects what fields the Pokémon likes. Pokémon like the fields that are super-effective against them, and their own type, while disliking types that are not very effective on them. For example, Cyndaquil, a Fire type, will like the Fire, Ground, Rock, and Water fields. Pokémon do not gain or lose Happiness in neutral-effectiveness fields, such as Electric for Cyndaquil. The Typeless field does not increase/decrease Happiness either. For dual-type Pokémon, both types affect the Pokémon's field preference. A Bug/Poison type will be neutral to a bug field.

Consumables

NOTE: This feature is not implemented yet.

Items such as the Cookie can be used to raise Happiness.

Trading

Trading can be used to restore a Pokémon with low happiness to 70. However, this can also lower a Pokémon's happiness if it is higher than 70.

Lowering Happiness

Fields

If a Pokémon is put into a field that is not very effective against their type, they will lose Happiness. For example, Umbreon, a Dark type, will dislike the Psychic and Ghost fields. Since Umbreon completely resists the Psychic type, its Happiness will decrease faster in a Psychic field than in a Ghost field. If a Pokémon dislikes the field it is in, you will be notified in your Farm News. That Pokémon's Summary Page will also have a message that denotes the Pokémon's unhappiness and recommend a new field type to transfer it to. If you are unsure of what your Pokémon will dislike: a Type Chart is currently available from your private Fields page, accessible by clicking the help button in the upper-left corner of the page and then the Type Chart button on the pop-up menu.

Gigaremo

Certain Gigaremos will lower a Pokémon's Happiness every time a specified action is performed.

Scour Missions

Sending a Pokémon out on a Scour Mission when its Tiredness stat is full will cause it to lose Happiness.