Happiness: Difference between revisions

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"Happiness" is an in-game mechanic that indicates how friendly the [[Pokémon]] is to the owner, from a scale of 0 to 255. You can check a Pokémon's Happiness in its summary, on the [[party]] screen, or when you hover over it when viewing your [[Fields]].
"Happiness" is an in-game mechanic that indicates how friendly the [[Pokémon]] is to the owner, from a scale of 0 to 255. A Pokémon's Happiness is seen as a percentage in its summary, on the [[party]] screen, or when hovering over it when viewing [[Fields]].


== Effects ==
== Effects ==
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===[[Evolution]]===
===[[Evolution]]===


A few Pokémon require a certain amount of Happiness to evolve. There are currently 15 Pokémon that evolve from having high Happiness. In order to evolve, the Pokémon must have a Happiness of 220 or more.  
There are Pokémon that require a certain amount of Happiness to evolve.
 
There are currently 21 Pokémon that evolve from having high Happiness. In order to evolve, the Pokémon must have a Happiness of 220 or more.
 
There are currently 2 Pokémon that evolve from having 0 Happiness. Due to rounding, the Happiness percentage may show 0% even when the Pokémon has more Happiness.


== Raising Happiness ==
== Raising Happiness ==
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===[[Fields]]===
===[[Fields]]===


Each Pokémon has a type which affects what fields the Pokémon likes. Pokémon like the fields that are super-effective against them, and their own type, while disliking types that are not very effective on them. For example, Cyndaquil, a Fire type, will like the Fire, Ground, Rock, and Water fields. Pokémon do not gain or lose Happiness in neutral-effectiveness fields, such as Electric for Cyndaquil. The Typeless field does not increase/decrease Happiness either. For dual-type Pokémon, both types affect the Pokémon's field preference. A Bug/Poison type will be neutral to a bug field.
If a Pokémon is put into a field that matches or is supereffective against their type, they will gain Happiness. For example, Espeon, a Psychic type, will like the Psychic, Bug, Ghost, and Dark fields. Since Espeon matches the Psychic type, its Happiness will increase faster in a Psychic field than in a Bug, Ghost, or Dark field.


Pokémon that are busy, such as Pokémon in the [[DayCare]], will not gain or lose happiness from fields.
Pokémon that are busy, such as Pokémon in the [[DayCare]], will not gain or lose happiness from fields.
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===[[Consumables]]===
===[[Consumables]]===


Sweet Hearts, Cookies and Easter Eggs can be used to raise happiness.
Certain Consumables can be used to raise happiness.


*Cookies are often given out for events, Übercharm gifting or for other various reasons.
*Cookies were obtainable from the [[Valentine's Day|Valentine's Event]].
*[http://q.pokefarm.org/forum/thread/2080/Happy-Valentine-s-Day Sweet Hearts] were obtainable from the Valentines Event, it is unknown when these will be obtainable. Consumables can be used prior to 5/Aug/2014.
*Sweet Hearts were obtainable from the [[Valentine's Day|Valentine's Event]].
*Easter Eggs were obtainable from the [[Events/Easter|Easter Event]], and can be purchased on the [[Market Board]] now, along with Sweet Hearts and Cookies.
*Easter Eggs were obtainable from the [[Events/Easter|Easter Event]].
*Lovely Soups were obtainable from the [[Lovesick Duet|2019 Valentine's Event]].


===[[Trade Centre|Trading]]===
===[[Trade Centre|Trading]]===


Trading can be used to restore a Pokémon with low happiness to 70. However, this can also lower a Pokémon's happiness if it is higher than 70.
Trading resets a Pokémon's Happiness to 70. This can be used to restore a Pokémon's low Happiness, but can also lower a Pokémon's Happiness if it is higher than 70.


== Lowering Happiness ==
== Lowering Happiness ==
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===[[Account Upgrades|Gigaremo]]===
===[[Account Upgrades|Gigaremo]]===


Use of the Red Gigaremo will reduce the happiness of both Pokémon in the [[Daycare]] while increasing the number of eggs bred. If Happiness runs low, the pair's breeding rate is decreased until their Happiness is restored.
Use of the Red Gigaremo will reduce the happiness of both Pokémon in the [[Daycare]] while increasing the number of eggs bred. If Happiness runs low, the pair's breeding rate is decreased until their Happiness is restored. At 0 Happiness, Pokémon will refuse to produce eggs.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 19:07, 7 February 2020

"Happiness" is an in-game mechanic that indicates how friendly the Pokémon is to the owner, from a scale of 0 to 255. A Pokémon's Happiness is seen as a percentage in its summary, on the party screen, or when hovering over it when viewing Fields.

Effects

Evolution

There are Pokémon that require a certain amount of Happiness to evolve.

There are currently 21 Pokémon that evolve from having high Happiness. In order to evolve, the Pokémon must have a Happiness of 220 or more.

There are currently 2 Pokémon that evolve from having 0 Happiness. Due to rounding, the Happiness percentage may show 0% even when the Pokémon has more Happiness.

Raising Happiness

Fields

If a Pokémon is put into a field that matches or is supereffective against their type, they will gain Happiness. For example, Espeon, a Psychic type, will like the Psychic, Bug, Ghost, and Dark fields. Since Espeon matches the Psychic type, its Happiness will increase faster in a Psychic field than in a Bug, Ghost, or Dark field.

Pokémon that are busy, such as Pokémon in the DayCare, will not gain or lose happiness from fields.

Consumables

Certain Consumables can be used to raise happiness.

Trading

Trading resets a Pokémon's Happiness to 70. This can be used to restore a Pokémon's low Happiness, but can also lower a Pokémon's Happiness if it is higher than 70.

Lowering Happiness

Fields

If a Pokémon is put into a field that is not very effective against their type, they will lose Happiness. For example, Umbreon, a Dark type, will dislike the Psychic and Ghost fields. Since Umbreon completely resists the Psychic type, its Happiness will decrease faster in a Psychic field than in a Ghost field.

Pokémon that are busy, such as Pokémon in the DayCare, will not gain or lose happiness from fields.

Gigaremo

Use of the Red Gigaremo will reduce the happiness of both Pokémon in the Daycare while increasing the number of eggs bred. If Happiness runs low, the pair's breeding rate is decreased until their Happiness is restored. At 0 Happiness, Pokémon will refuse to produce eggs.