Dojo: Difference between revisions

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The dojo is currently inaccessible. Trying to access it will result in error.
The ''Dojo'' is a [[Farm#Nearby Places|Nearby Place]] where farmers can train and battle their [[Pokémon]]. It is divided into two Halls, the Training Hall and the Sparring Hall.
{{Note|The Dojo has not been recoded, yet.}}
 
The '''Dojo''' allows users to train and battle with their [[Pokémon]].
== Unlocking ==
==Starting==
[[File:Page Dojo.png|200px|thumb|right|The Dojo as it appears on PokéFarm Q.]]
<spoiler show="Show Dojo Requirement (Spoiler!)" hide="Hide Dojo Requirement">A user must hatch at least 100 eggs before they are able to begin using the Dojo. </spoiler>
<spoiler show="Show Dojo Requirement (Spoiler!)" hide="Hide Dojo Requirement">A user must hatch at least 100 eggs before they are able to begin using the Dojo. </spoiler>
Once a user has met the Dojo's requirement, a special message will appear in the [[Lab]]. [[Professor Holly]] will then present the user with a Super Training Bag [[Key Items|Key Item]], and one of each of the M-sized Special Bags.
Once a user has met the Dojo's requirement, a special message will appear in the [[Lab]]. [[Professor Holly]] will then present the user with a Super Training Bag [[Key Items|Key Item]], and one of each of the M-sized Special Bags.
==Terminology==
===Stats===
HP: Hit Points: meaning damage a Pokémon can take before fainting.
Attack: A stat that determines the damage dealt when using Physical attacks.
Defence: A stat that reduces the damage taken from Physical attacks.
Sp.Atk: Special Attack: A stat that determines the damage dealt with a Special attack.
Sp.Def: Special Defence: A stat that reduces the damage taken from Special attacks.
Speed: Determines which Pokémon attacks first on any given turn.
===Bag Sizes===
S: Small Bag, meaning least effective.
M: Medium Bag, with average effectiveness.
L: Large Bag, the most effective.
==Training==
Leaving a Pokémon without a stat bag will not increase its EV. But the Pokémon may find Stat and Special Bags. This can be used on a Pokémon for it to increase its EV of that area.
EV gain:
*S Bag: 1
*M Bag: 4
*L Bag: 12
Note: the EV only increases the respective stat every four EVs. (requires confirmation)
==Upgrade Shop==
===Extra Bag===
*Costs ₪400
*Increases the amount of Pokémon one can train at once, at a maximum of 6 Pokémon at once.
===Heart Scale===
*Costs ₪40
*Changes the 'Move set' of a Pokémon.
*Currently unusable as move sets haven't been programmed yet.
(More info needed)
===Stat Bags===
''Main Article: [[Training Bags]]''
Stat Bags can be used to train a Pokémon in a specific stat. To train a Pokémon using a Stat Bag, first one must click on the "Use Bag" button, which allows for a specific Stat Bag to be activated.  Through unknown methods of activation, the Stat Bag will be used to train a Pokémon.  The "Cancel Bag" button can be used to remove a Stat Bag before it is used to train a Pokémon. Once training is complete, a "Finish Bag" button will appear. The "Finish Bag" button removes the used Stat Bag from the Dojo, and allows for another Bag to be used.
The amount of the stat increase is dependent on the size of the bag, with Small providing the least increase, and Large providing the most.
====Buying====
Each bag size is bought using a different currency. The bags are only sold as groups of 12 for the following prices:
{| {{Tb1}}
|-
! {{Tb2}} | Bag Type
! {{Tb2}} | Small <br> (Credits)
! {{Tb2}} | Medium <br> (Gold Poké)
! {{Tb2}} | Large (Zophan <br> Canisters)
|-
| {{Tb3}} | HP
| {{Tb3}} | 500
| {{Tb3}} | 100
| {{Tb3}} | 50
|-
| {{Tb3}} | Attack
| {{Tb3}} | 600
| {{Tb3}} | 120
| {{Tb3}} | 60
|-
| {{Tb3}} | Defence
| {{Tb3}} | 400
| {{Tb3}} | 80
| {{Tb3}} | 40
|-
| {{Tb3}} | Sp. Atk.
| {{Tb3}} | 600
| {{Tb3}} | 120
| {{Tb3}} | 60
|-
| {{Tb3}} | Sp. Def.
| {{Tb3}} | 400
| {{Tb3}} | 80
| {{Tb3}} | 40
|-
| {{Tb3}} | Speed
| {{Tb3}} | 750
| {{Tb3}} | 150
| {{Tb3}} | 75
|}
These prices are not affected by bonus counter days. There is no discount due to the three currencies being used, so the user always has to pay full price. <ref>[http://pokefarm.org/dojo/upgrade Dojo Upgrades]</ref>
===Special Bags===
{| {{Tb1}}
|-
! {{Tb2}} | Bag Amount
! {{Tb2}} | 1 Bag<br>(Credits)
! {{Tb2}} | 6 Bags<br>(Gold Poké)
! {{Tb2}} | 12 Bags<br>(Zophan Canisters)
|-
| {{Tb3}} | Double-Up Bag
| {{Tb3}} | 5,000
| {{Tb3}} | 600
| {{Tb3}} | 300
|-
| {{Tb3}} | Team Flare Bag
| {{Tb3}} | 5,000
| {{Tb3}} | 600
| {{Tb3}} | 300
|-
|}
Discounts for purchasing don't count for Special Bags
{| {{Tb1}}
|-
! {{Tb2}} | Description
! {{Tb2}} | Double-Up Bag
! {{Tb2}} | Team Flare
|-
| {{Tb3}} | Inventory
| {{Tb3}} | A special bag that causes the Pokémon to really get going!
| {{Tb3}} | A Team Flare-themed bag that fills the Pokémon using it with energy!
|-
| {{Tb3}} | Dojo Shop
| {{Tb3}} | The Double-Up Bag will allow your Pokémon to receive double Effort Values from punching bags, for one hour.
| {{Tb3}} | Punching a Team Flare Bag feels good, and your Pokémon will double its efforts to train faster and harder for the next hour.
|-
| {{Tb3}} | Custom
| {{Tb3}} | Double Effort Values for an hour
| {{Tb3}} | For one hour Pokémon more frequently...
|-
|}
[[File:pokemon_battling.png|thumb|right|300px|Pokémon battling page showing former battles, battle requests sent and battle requests received.]]
==Battling==
This feature is the most recent update of the Dojo. It was added with the [http://pokefarm.com/forum/thread/11675/New-Years-Announcement?page=1 New Years Update]. The battles are auto-battles and the user may view what moves the Pokémon used. EV-training effects how well the Pokémon will battle.
=== Completed Battles ===
This function lists the previous battle as user has had. It lists what Pokémon were used and who the battle was with. By clicking the link to previous battles, the user can view what happened in the battle and who was victorious.
=== Challenges Sent ===
From here, the user may send challenges to others. One must select a Pokémon they want to participate in the battle. The user is also able to send an optional message with the request. The user will receive a PM regarding whether the opponent has accepted or rejected the battle request.


=== Challenges Received ===
== Terminology ==
This lists what challenges the user has received. They may accept or reject challenges here. The user will also recieve a PM about this.
*''HP'' or Hit Points represent how much damage a Pokémon can sustain until it is unable to continue battling.
*''Attack'', often abbreviated Atk, determines how much damage a Pokémon can inflict with physical attacks.
*''Defense'', often abbreviated Def, determines how much damage a Pokémon sustains when hit by a physical attack.
*''Special Attack'', often abbreviated Sp. Atk, determines how much damage a Pokémon can inflist with special attacks.
*''Special Defense'', often abbreviated Sp. Def, determines how much damage a Pokémon sustains when hit by a special attack.
*''Speed'', often abbreviated Spd, determines which Pokémon acts first in any given turn of a battle. In the event of two Pokémon having the same Speed stat, move order will be determined randomly.
*''IVs'', or Individual Values, are 6 random numbers from 0 to 31 that correspond to each of the 6 stats. These numbers are assigned when the Pokémon is hatched, either randomly or inherited from the Pokémon's parents. The higher the number, the higher the stat will be. There are currently no ways of changed a Pokémon's IVs.
*''EVs'', or Effort Values, are 6 numbers from 0 to 252 that correspond to each of the 6 stats. These numbers all start at 0 and can be raised through the use of Training Bags. Only 510 total EVs can be acquired.
*''IQ'' is a value that represents a Pokémon's intelligence. It starts at 0 and can be raised through the use of [[Consumables#Gummis|Gummis]]. Pokémon with a high IQ value are more likely to use super-effective moves, and will choose moves that match their higher attack stat.


==Pokémon's Stats==
== Training Hall ==
The Training Hall is where [[Training Bags]] can be used to boost a Pokémon's EVs. Initially, only one Pokémon can be trained at a time. Extra Training Bags can be purchased for [[File:Gp_small.png|16px]]400 each, for a maximum of 6 slots.


===Base===
Once a Pokémon is selected, up to 6 Training Bags can be selected for the Pokémon to use. [[Interactions]] must then be made for the bags to be used. Once all bags are consumed, selecting '''Finish it!''' will grant the Pokémon EVs and allow for more bags to be selected. In the event a Pokémon reaches the maximum allotted EVs for a stat, any additional bags of that type will be returned to the farmer's [[Inventory]].
'''Base stats''' are a measure of a Pokémon species's stats. They are used in calculations for the Pokémon's stats. Pokémon with higher base stats generally have higher stats.


===IVs===
If a Pokémon is left in training with no Training Bags to use, it will try to find bags instead. Up to 6 bags can be found at a time; once 6 are found, they must be collected before the Pokémon can find more.
IVs, or '''Individual Values''', are important to determining the stats of Pokémon. They range from 0-31. At level 100, a Pokémon with an IV of 31 in a specific stat would have 31 more stat points than a Pokémon of the same species with 0 IVs in that stat. They are randomly generated and cannot be changed.


===EVs===
While a Pokémon is in training, [[Interactions]] must be made in order for any progress to be made.
EVs, or '''Effort Values''', are able to be modified (added to) by a trainer. The maximum amount of EVs a Pokémon can have in a particular stat is 252, and the maximum a Pokémon can have overall is 510. For every four Effort Points a Pokémon gets in a particular stat, they are awarded with one extra point in that stat at level 100. Effort Values can be increased with Training Bags.


===IQ===
== Sparring Hall ==
IQ is raised by giving a Pokémon [[Consumables#Gummis|Gummis]] to eat. The amount of IQ points gained depends on the type of Gummi in relation to the type of Pokémon. In order from most to least:
The Sparring Hall is where Spars can take place. Spars last for up to 5 turns, and are completely automated.
*Matches Pokémon's type
*Strong against Pokémon's type
*Neutral against Pokémon's type
*Weak against Pokémon's type
*Ineffective against Pokémon's type


The IQ of a Pokémon decides what kind of attacks will be used. A Pokémon with a high IQ will choose a Special or a Physical Attack depending on which one has a higher total stat. It will also use attacks which have a more effective type against the opponent, if it can use more than one type.
Before a Spar can occur, a Spar Request must be sent to another farmer. Each Spar Request costs [[File:Cr_small.png|16px]]100 to send. If the farmer who receives the request accepts, a Spar will then take place.


==References==
A Spar pits one Pokémon each farmer selects against each other. If either Pokémon reaches 0 HP, the Spar will end immediately, otherwise it will continue until 5 turns elapse. If both Pokémon are still above 0 HP after 5 turns, the one with the higher remaining HP will be declared the winner. During a Spar, Pokémon will select moves on their own based on their IQ. After a Spar, both farmers will be awarded a Training Bag.
<references/>
[[Category:Pages with Missing Information]][[Category:Game Mechanics]][[Category:Pages]]

Revision as of 00:52, 13 April 2017

The Dojo is a Nearby Place where farmers can train and battle their Pokémon. It is divided into two Halls, the Training Hall and the Sparring Hall.

Unlocking

<spoiler show="Show Dojo Requirement (Spoiler!)" hide="Hide Dojo Requirement">A user must hatch at least 100 eggs before they are able to begin using the Dojo. </spoiler> Once a user has met the Dojo's requirement, a special message will appear in the Lab. Professor Holly will then present the user with a Super Training Bag Key Item, and one of each of the M-sized Special Bags.

Terminology

  • HP or Hit Points represent how much damage a Pokémon can sustain until it is unable to continue battling.
  • Attack, often abbreviated Atk, determines how much damage a Pokémon can inflict with physical attacks.
  • Defense, often abbreviated Def, determines how much damage a Pokémon sustains when hit by a physical attack.
  • Special Attack, often abbreviated Sp. Atk, determines how much damage a Pokémon can inflist with special attacks.
  • Special Defense, often abbreviated Sp. Def, determines how much damage a Pokémon sustains when hit by a special attack.
  • Speed, often abbreviated Spd, determines which Pokémon acts first in any given turn of a battle. In the event of two Pokémon having the same Speed stat, move order will be determined randomly.
  • IVs, or Individual Values, are 6 random numbers from 0 to 31 that correspond to each of the 6 stats. These numbers are assigned when the Pokémon is hatched, either randomly or inherited from the Pokémon's parents. The higher the number, the higher the stat will be. There are currently no ways of changed a Pokémon's IVs.
  • EVs, or Effort Values, are 6 numbers from 0 to 252 that correspond to each of the 6 stats. These numbers all start at 0 and can be raised through the use of Training Bags. Only 510 total EVs can be acquired.
  • IQ is a value that represents a Pokémon's intelligence. It starts at 0 and can be raised through the use of Gummis. Pokémon with a high IQ value are more likely to use super-effective moves, and will choose moves that match their higher attack stat.

Training Hall

The Training Hall is where Training Bags can be used to boost a Pokémon's EVs. Initially, only one Pokémon can be trained at a time. Extra Training Bags can be purchased for 400 each, for a maximum of 6 slots.

Once a Pokémon is selected, up to 6 Training Bags can be selected for the Pokémon to use. Interactions must then be made for the bags to be used. Once all bags are consumed, selecting Finish it! will grant the Pokémon EVs and allow for more bags to be selected. In the event a Pokémon reaches the maximum allotted EVs for a stat, any additional bags of that type will be returned to the farmer's Inventory.

If a Pokémon is left in training with no Training Bags to use, it will try to find bags instead. Up to 6 bags can be found at a time; once 6 are found, they must be collected before the Pokémon can find more.

While a Pokémon is in training, Interactions must be made in order for any progress to be made.

Sparring Hall

The Sparring Hall is where Spars can take place. Spars last for up to 5 turns, and are completely automated.

Before a Spar can occur, a Spar Request must be sent to another farmer. Each Spar Request costs 100 to send. If the farmer who receives the request accepts, a Spar will then take place.

A Spar pits one Pokémon each farmer selects against each other. If either Pokémon reaches 0 HP, the Spar will end immediately, otherwise it will continue until 5 turns elapse. If both Pokémon are still above 0 HP after 5 turns, the one with the higher remaining HP will be declared the winner. During a Spar, Pokémon will select moves on their own based on their IQ. After a Spar, both farmers will be awarded a Training Bag.