Updates 2018: Difference between revisions
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==2018== | ==2018== | ||
===August=== | |||
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!width="65"|Date | |||
!Update | |||
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|August 27{{th}} | |||
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* General round of bugfixing. | |||
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|August 26{{th}} | |||
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* When packing Boxes into a Box Box, the user can click the new "auto" button to auto-select up to 21 Boxes. It is possible to adjust numbers before confirming (for example if there's a particular type of Boxes being hoarded). | |||
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|August 25{{th}} | |||
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* The Farm Page's Nearby Places has been updated with a fresh look and images. | |||
* Due to complications, in particular when it comes to Shiny Hunting for Exclusives, Legends, or Exclusive Legends, the "Hatch Eggs from the Shelter" and "Hatch Eggs from the Daycare" Tournament objectives now allow any valid Eggs to be hatched without breaking Shiny Chains. | |||
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|August 2{{nd}} | |||
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* A forgotten confirmation box, which appears when you trade away your Pokéradar and then try to hatch an Egg, incorrectly referenced the (now removed) Pokéradar+. This has been amended. | |||
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===June=== | ===June=== | ||
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* To help reduce continued confusion about the number of Scour Areas, the Zygarde Cells and Totem Stickers sections of the Summary Page of eligible Pokémon (that have found at least one Cell/Sticker) will now show the Total number of Cells/Stickers found, as well as the total required for completion. | * To help reduce continued confusion about the number of Scour Areas, the Zygarde Cells and Totem Stickers sections of the Summary Page of eligible Pokémon (that have found at least one Cell/Sticker) will now show the Total number of Cells/Stickers found, as well as the total required for completion. | ||
* Additionally, Zygarde Complete and transformed Totem Pokémon will continue to show the (completed) section rather than having it disappear. | * Additionally, Zygarde Complete and transformed Totem Pokémon will continue to show the (completed) section rather than having it disappear. | ||
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|June 20{{th}} | |June 20{{th}} |
Revision as of 23:48, 31 August 2018
2018
August
Date | Update |
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August 27th |
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August 26th |
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August 25th |
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August 2nd |
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June
Date | Update |
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June 21st |
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June 20th |
- Hatch the Pokémon of the Day - Hatch Eggs having a certain Body Style - Hatch Eggs having a certain Colour in the Dex
- Combined with the potential 10 from the Personal Objective, as well as the full Z-Crystal obtained from the Team Goal, this now means that players may receive up to three full Z-Crystals' worth of Z-Fragments.
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June 9th |
The standard PokéRadar can now chain to 35 as standard. Hypermode continues to enhance it to max out at 40. The sale price of the PR+ has been set to 250k, allowing you to reclaim the Credits you spent on it |
June 5th |
When an item from the Timers bar disappears (either from an event that has ended, or any reason really) it is no longer listed on the Farm page's sort order feature. This means that if you save a new sort order, and the item that disappeared came back (recurring events) then it will have lost is sort position. Disappearing items are now kept in the sort order memory, allowing you to preserve their order even if they're not currently active. The immediate new problem would then have been one-time events staying stuck there, but that's okay because there is now a "Forget below this line" option, which will remove individual items from the sort order memory. "Forgotten" items that are currently active will move to the front of the list (as new, unsorted items do) while items that are not active will be removed entirely, only reappearing if the associated event returns. |
June 4th |
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May
Date | Update |
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May 29th |
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May 22nd |
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May 17th |
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May 16th |
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May 15th |
Now, the position X refers to "X% of the way through the sprite is aligned X% of the way into the Field". This is best explained with an example: if it's on the left, then the left edge of the sprite is aligned with the left edge of the field. If it's on the right, then the right edges are aligned. Any value in between is interpolated smoothly.
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May 11th |
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May 5th |
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May 4th |
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May 3rd |
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April
Date | Update |
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April 28th |
The main difficulty here is that the numbers being discussed are quite small. When the average number of melanistic Pokémon hatched per day is as low as 10, even a small change can make quite some difference. But, as you can see, rates have always fluctuated. In fact, they were going down before the update, and the update actually stabilised the number before it tailed off more recently. Overall, the update was a success at what it set out to do. Today we're adjusting the bonus that Arceus rank provides to long Melanistic hunts. The bonus presently maxes out at chains of over 4,000 Eggs, however it's becoming apparent that some people are chaining much longer than this, and it feels kind of wrong not to reward that. As of today, the Long Chain bonus will max out at 10,000 Eggs instead. The old bonus is not changing at all, but continuing your chain for much longer will now yield ever higher chances of hatching that rare sight. In addition, the Long Chain bonus is now listed on the Shiny Hunting page, so you can actually see what bonus you're getting. That's better than having to speculate and always be unsure of whether it's worth going for things, right? We'll continue to monitor the numbers. The next suspect to look at is whether we need to increase the power of Z-Crystals again. Changing them from "+1 Level" to "+33%" has definitely helped, but is it enough? Time and data will tell.
The exact conditions for gaining these new colours are a secret. A mystery for you all to figure out. Some of you will have already cleared at least one requirement. A few of you might even have Gold already. But for everyone else we hope you enjoy figuring out how to get those stars! |
April 6th |
This should help clear up some confusion when this happens. |
April 1st |
To elaborate, the Notifications system includes a bit of code to clean up your DayCare, to help prevent catastrophic buildup (see: Snivygeddon). However, due to a potential inefficiency, during periods of higher (site-wide) activity, this cleanup process could deadlock. This is why it would seem like you'd done nothing - it's difficult to realise that an error came up because of you mass-breeding 24 hours prior! So hopefully this has been fixed. I'll be continuing to work on tweaking performance and hopefully squeezing more out of this server! |
March
Date | Update |
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March 21th |
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March 12th |
- Disasterrific (retired due to lack of time) + Ledah (she's back!) + Blank Banshee (him too) |
March 11th |
The effects of this bugfix are as follows: - The Pokémon of the Day bonus has been very slightly reduced - Sei's Bonus has been adjusted - improved on lower bonuses, reduced on higher ones - The Shiny Charm and Übercharm are unaffected - Z-Crystals are very slightly more powerful (due to an unrelated rounding error) - The effect of Arceus Rank on Melanistic chances has been reduced - (Conversely) the base effect of very long chains on Melanistic chances has been somewhat raised Apologies for the inconvenience caused, but to give you an idea of how bad the mathematical error could have been: If I ever had decided to have a special Sei Day +100% bonus, effectively giving everyone a free extra Shiny Charm for the day... well, it would have glitched and caused every single Egg to be Shiny. Oops. |
March 8th |
Before: The Level of the Albino Radar is increased by 1 when hatching an Egg of the corresponding Type. After: Your Albino chances are increased by 33% when hatching an Egg of the corresponding Type. This is a buff, and not a small one either :p Enjoy! |
March 5th |
If you change or remove the listing within one hour of posting it, then the full 5% fee will be refunded. Beyond that hour, the previous update applies and 4% will be refunded instead. |
March 4th |
On the surface, here's how it looks: Before: List item for 1,000 Credits. Item sells. Receive 950 Credits. (Total profit: 950 Credits) After: List item for 1,000 Credits and pay 50 Credit fee. Item sells. Receive 1,000 Credits. (Total profit: 950 Credits) So then, what's the point, you might wonder. Let's look at another situation that happens all too often: Before: List item for 99,999,999 Credits. Item never sells. It just sits there forever. People see it and complain about how there should be a price cap to prevent "stupid" prices like this. After: Attempt to list item for 99,999,999 Credits. Be faced with 4,999,999 Credit fee. Question whether it's really worth it. Decide not to list for that price. Marketboard remains clean. This system ends up imposing a kind of "soft" limit on prices, rather than the "hard" cap that people keep suggesting (and I keep shooting down because any "hard" cap would be seen as the "official price") It doesn't prevent you from selling valuable items for high prices but it does dissuade people from posting prices that will obviously never sell. Two main concerns arise, so I will address those: 1. What if I can't afford the fee? A new player might, for example, have a Tournament Token they want to sell for 300k but they can't afford the 15k fee. Not a problem! Take a cheaper item such as an Evolution Stone, and sell it for a lower price. If you put all of your Credits in for the fee, you can potentially end up with 19 times your original funds, easily enough to build the amount needed to sell that Token. 2. What if I change my mind? If you want to change your listing price, or number of items for sale, or even remove the item from the Marketboard, then you will receive a refund of 4% of the listing price. So for example if you list an item for 1,000 Credits (50 Credit fee) but then decide you want to sell it for 500 Credits instead (maybe prices went down) you will get 40 Credits of the initial 50 Credit fee back, and then pay the new fee of 25 Credits instead. This means that if an item doesn't sell, you only lose out on 1% of the listing price instead of the full 5%. Due to the impact of the update, all existing Marketboard Listings have been marked as "expired". Please visit the Marketboard to reclaim your items. The Sale History is still intact so you may use that as the basis for pricing items during the "repopulation" of the Marketboard. I hope this adjustment to the system will help maintain a healthy marketplace. |
March 1st |
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February
Date | Update |
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Feb 19th |
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Feb 18th |
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Feb 12th |
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Feb 11th |
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Feb 9th |
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Feb 6th |
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Feb 5th |
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Feb 1st |
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January
Date | Update |
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Jan 31st |
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Jan 28th |
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Jan 21st |
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Jan 20th |
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Jan 16th |
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Jan 15th |
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Jan 14th |
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Jan 10th |
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Jan 9th |
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Jan 1st |
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