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| MAKE NINTENDO SEE THIS | | MAKE NINTENDO SEE THIS |
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| ===March===
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| {| class="wikitable" width="100%"
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| !width="65"|Date
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| !Update
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| |March 21{{th}}
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| *The "Organise Fields" option has been adjusted. It now uses the same layout as the general Field Selection screen, with improved handling of drag-and-drop. Additionally, you can double-click a button on the "Organise Fields" screen to toggle visibility of the Field.
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| |March 12{{th}}
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| *The [q.pokefarm.com | Front Page] staff artwork on the "Socialise" tab has been updated to reflect recent staff changes:
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| - Disasterrific (retired due to lack of time)
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| + Ledah (she's back!)
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| + Blank Banshee (him too)
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| |-
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| |March 11{{th}}
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| *A mathematical error has been found in certain modifiers to Shiny/Albino chances. This has now been corrected. For example, when the Pokémon of the Day says "+10%", it was actually more like "+11%" - not a big deal but with effects stacking multiplicatively it did result in some margin of error.
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| The effects of this bugfix are as follows:
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| - The Pokémon of the Day bonus has been very slightly reduced
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| - Sei's Bonus has been adjusted - improved on lower bonuses, reduced on higher ones
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| - The Shiny Charm and Übercharm are unaffected
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| - Z-Crystals are very slightly more powerful (due to an unrelated rounding error)
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| - The effect of Arceus Rank on Melanistic chances has been reduced
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| - (Conversely) the base effect of very long chains on Melanistic chances has been somewhat raised
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| Apologies for the inconvenience caused, but to give you an idea of how bad the mathematical error could have been:
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| If I ever had decided to have a special Sei Day +100% bonus, effectively giving everyone a free extra Shiny Charm for the day... well, it would have glitched and caused every single Egg to be Shiny. Oops.
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| |March 8{{th}}
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| *The effect of Z-Crystals has been changed.
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| Before: The Level of the Albino Radar is increased by 1 when hatching an Egg of the corresponding Type.
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| After: Your Albino chances are increased by 33% when hatching an Egg of the corresponding Type.
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| This is a buff, and not a small one either :p Enjoy!
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| |March 5{{th}}
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| *In response to feedback, a "grace period" has been added to the Marketboard listing fee.
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| If you change or remove the listing within one hour of posting it, then the full 5% fee will be refunded. Beyond that hour, the previous update applies and 4% will be refunded instead.
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| |March 4{{th}}
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| *A change has been made to the fee structure of the Marketboard. From now on, the fee will be payable up front, and you will then receive the full amount of the sale.
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| On the surface, here's how it looks:
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| '''Before:''' List item for 1,000 Credits. Item sells. Receive 950 Credits. (Total profit: 950 Credits)
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| '''After:''' List item for 1,000 Credits and pay 50 Credit fee. Item sells. Receive 1,000 Credits. (Total profit: 950 Credits)
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| So then, what's the point, you might wonder.
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| Let's look at another situation that happens all too often:
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| Before: List item for 99,999,999 Credits. Item never sells. It just sits there forever. People see it and complain about how there should be a price cap to prevent "stupid" prices like this.
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| After: Attempt to list item for 99,999,999 Credits. Be faced with 4,999,999 Credit fee. Question whether it's really worth it. Decide not to list for that price. Marketboard remains clean.
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| This system ends up imposing a kind of "soft" limit on prices, rather than the "hard" cap that people keep suggesting (and I keep shooting down because any "hard" cap would be seen as the "official price")
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| It doesn't prevent you from selling valuable items for high prices but it does dissuade people from posting prices that will obviously never sell.
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| Two main concerns arise, so I will address those:
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| '''1. What if I can't afford the fee?'''
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| A new player might, for example, have a Tournament Token they want to sell for 300k but they can't afford the 15k fee. Not a problem! Take a cheaper item such as an Evolution Stone, and sell it for a lower price. If you put all of your Credits in for the fee, you can potentially end up with 19 times your original funds, easily enough to build the amount needed to sell that Token.
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| '''2. What if I change my mind?'''
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| If you want to change your listing price, or number of items for sale, or even remove the item from the Marketboard, then you will receive a refund of 4% of the listing price. So for example if you list an item for 1,000 Credits (50 Credit fee) but then decide you want to sell it for 500 Credits instead (maybe prices went down) you will get 40 Credits of the initial 50 Credit fee back, and then pay the new fee of 25 Credits instead. This means that if an item doesn't sell, you only lose out on 1% of the listing price instead of the full 5%.
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| Due to the impact of the update, all existing Marketboard Listings have been marked as "expired". Please visit the [[Market Board|Marketboard]] to reclaim your items.
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| The Sale History is still intact so you may use that as the basis for pricing items during the "repopulation" of the Marketboard.
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| I hope this adjustment to the system will help maintain a healthy marketplace.
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| |March 1{{st}}
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| *The Community Goal has been subdivided into smaller objectives adding up to the same total as before. Each subdivision awards one Z-Fragment, unless the final goal is reached in which case everyone gets one full Z-Crystal instead.
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| *The UI has been updated to show these subdivisions as well as global progress.
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| |}
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| ===January=== | | ===January=== |