Fields: Difference between revisions

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== Field Options ==  
== Field Options ==  
[[File:not-align.png|thumb|Unaligned Pokemon.]] [[File:align.png|thumb|Aligned Pokemon.]] When you click the button (three horizontal lines) in the bottom right hand corner of the field, you can access the following options:
[[File:not-align.png|thumb|Unaligned Pokémon.]] [[File:align.png|thumb|Aligned Pokémon.]] When you click the button (three horizontal lines) in the bottom right hand corner of the field, you can access the following options:


*'''Align to Grid''': This allows you to display Pokémon on a grid system if you have them stacked in a single stack. This display only shows for you, and returns to its original state when you switch to a new field.
*'''Align to Grid''': This allows you to display Pokémon on a grid system if you have them stacked in a single stack. This display only shows for you, and returns to its original state when you switch to a new field.
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== Field Affinities ==
== Field Affinities ==


A Pokémon's [[Happiness|Happinesses]] is affected by their Field. This depends on [[Type Chart|type matchups]] between the field's type (attacking) and the Pokémon's type (defending). Pokemon are happiest in a field that either matches their type or is supereffective against their type.
A Pokémon's [[Happiness|Happinesses]] is affected by their Field. This depends on [[Type Chart|type matchups]] between the field's type (attacking) and the Pokémon's type (defending). Pokémon are happiest in a field that either matches their type or is supereffective against their type.


The different effects of this include:
The different effects of this include:
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*Field is 0.25x effective: Pokémon hates Field.
*Field is 0.25x effective: Pokémon hates Field.
*Field is 0x effective: Pokémon despises Field.
*Field is 0x effective: Pokémon despises Field.
For example, a fire pokemon would like a water field but a grass pokemon would not.


A Pokémon's affinity towards a field can result in Happiness loss/gain. A high Happiness can cause some Pokémon to evolve.
A Pokémon's affinity towards a field can result in Happiness loss/gain. A high Happiness can cause some Pokémon to evolve.

Revision as of 19:55, 17 May 2017

Your Fields are a place/page on PokéFarm Q. Here, farmers can store all the Pokémon they have collected. Each field can hold 40 Pokémon. This page can be accessed from the "Nearby Places" section on a user's Farm page, or by clicking the Fields link below the Lab.

Editing Fields


Navigation

When entering your Fields, your first Field is displayed, with your party at the top. A Field will show all the Pokémon in the Field, as well as the name of the Field, the amount of storage it has and the affinity values for it.

You can navigate to another Field by clicking on the current Field's name to get to a list of Fields, or by using the "next" and "previous" arrows.


Field Options

Unaligned Pokémon.
Aligned Pokémon.

When you click the button (three horizontal lines) in the bottom right hand corner of the field, you can access the following options:

  • Align to Grid: This allows you to display Pokémon on a grid system if you have them stacked in a single stack. This display only shows for you, and returns to its original state when you switch to a new field.
  • Move Pokémon: Tick the boxes of the Pokémon you wish to move. On the next page you will be asked what field you want to move them to.
  • Rename field: The user can pick a new name for the field.
  • Toggle visibility: This lets the user decide who can view a particular field. Options include only the user, friends of the user, or everybody. Friends only visibility only applies for the first field set as such, all others are set to visible for everyone. There must be at least one fully visible field containing at least one Pokémon. Otherwise, the first field with at least one Pokémon will be public, even if it was set as hidden or friends-only.
  • Organise Fields: This brings up a list of fields. To rearrange the order, click the little arrow icon on the right and drag it up and down.
  • Buy new Field: This allows the user to buy a new field.
  • Mass Release: Tick the boxes of the Pokémon you want to release and hit "Release".
  • Sell: This is used to sell an empty field.


Buying Fields

By choosing the "Buy new Field" option in the drop-down list at the bottom right corner of the Field, new Fields can be bought. When a farmer starts out, they have only one Field. Here, they can buy more, and therefore store more Pokémon.

It costs Credits to buy a field, with the amount increasing for each field a user has. There are a finite amount of fields that can be bought.

There are multiple types of fields that can be bought, each appealing to certain types of Pokémon while displeasing other types. They are:

  • Typeless
  • Normal 1
  • Normal 2
  • Fire
  • Water 1
  • Water 2
  • Electric
  • Grass
  • Ice
  • Fighting
  • Poison
  • Ground
  • Flying
  • Psychic
  • Bug
  • Rock
  • Ghost
  • Dragon
  • Dark
  • Steel
  • Fairy


Fields Cost

The cost of a Field depends on how many Fields the user owns. The formula for determining the cost of a Field is : 100 * floor(x * 1.025(x-1)) , where "x" is the number of Fields currently owned. For example, if a user currently owns 83 Fields, the next Field (the 84th one) will cost 62,800 credits.

A tool to calculate the cost of a field can be found here.


Selling Fields

Any empty Field may be sold by choosing the "Sell" option in the drop-down menu at the bottom right corner of the Field. If a Field has Pokémon in it, it will not be possible to sell it; the page will prompt that the Field be empty first. The price depends on the number of Fields possessed, with the exact amount offered equaling half the price required to buy up to the current amount of fields. Thus, selling one field will earn half the credits required to purchase a new field immediately afterwards.


Field Affinities

A Pokémon's Happinesses is affected by their Field. This depends on type matchups between the field's type (attacking) and the Pokémon's type (defending). Pokémon are happiest in a field that either matches their type or is supereffective against their type.

The different effects of this include:

  • Typeless Field: No effect on Happiness.
  • Field is 4x effective: Pokémon loves Field.
  • Field is 2x effective: Pokémon likes Field.
  • Field is 1x effective: Pokémon is neutral towards Field.
  • Field is 0.5x effective: Pokémon dislikes Field.
  • Field is 0.25x effective: Pokémon hates Field.
  • Field is 0x effective: Pokémon despises Field.

A Pokémon's affinity towards a field can result in Happiness loss/gain. A high Happiness can cause some Pokémon to evolve.

Field-Based Evolutions

Pokémon that have location-based evolutions in the main-series games will evolve when placed in the correct fields instead.

  • Eevee to Leafeon in Grass-Type Field
  • Eevee to Glaceon in Ice-Type Field
  • Magneton to Magnezone in Electric-Type Field
  • Nosepass to Probopass in Electric-Type Field
  • Charjabug to Vikavolt in Electric-Type Field
  • Crabrawler to Crabominable in Ice-Type Field