Before the user is able to catch any Pokémon, an Old Rod has to be bought from the Fishing Hut. After purchasing one for the first time, the user receives 20x Fishing Poké Balls and 50x Freshwater Bait for free. More Fishing Supplies can be purchased later with Credits.
Once equipped with a rod and supplies, a Fishing Zone must be picked. The River is available by default, but more areas can be unlocked later.
Once an area is selected, a new screen with the user's supplies listed and a spot to cast the line in is activated. There are four spots (A, B, C and D). Picking any of the options moves to a new screen with the action "Reel in your rod".
A very short amount of time is required to wait before the action button shakes and is accompanied with the phrase "Something bites!". Clicking the button then will result in a battle. Clicking the button too early returns the Bait and exits back to the spot selection screen. Not reeling in the fish on time will cause the message: "It got away... You lost your bait."
It is possible sometimes to fail to catch anything. Failing is indicated by a specific message: "Nothing seems to be biting. The fish are nervous; try another spot." This message will continue to display until a new spot is selected.
During and After Battles
When a battle is initiated, the hooked Pokémon will be displayed, along with two meters.
The "Strength" meter indicates how likely the Pokémon is to be caught. The higher the meter, the less likely. Player actions can decrease the meter, but if the meter runs out completely, the Pokémon will flee.
The "Wrath" meter indicates how likely the Pokémon is to run away. The higher the meter, the more likely.
While in battle, four options are available:
- Balls: Throwing a Poké Ball at the Pokémon has a chance of capturing it.
- Bait: Throwing Bait at the Pokémon makes it slightly harder to catch but decreases the chance of it running away.
- Rock: Throwing a rock at the Pokémon makes it slightly easier to catch it but increases the chance of it running away.
- Release: Exits the battle by returning the Pokémon back into the water.
After successfully catching a wild Pokémon, the player can continue fishing in the same area, or return to the Fishing Hut. Captured Pokémon may be added to the user's farm or be released to the shelter in the Hut.
On rare occasions, the hooked Pokémon can be a Shiny Pokémon. The exact odds of this occurring are unknown. When this happens, the sprite displayed will be the shiny sprite, and a symbol will be next to the Pokémon's name. Battles with Shiny Pokémon play out exactly the same as normal battles.
Fishing Gear consists of Bait and Poké Balls. They are necessary for successful fishing sessions.
If a user owns less than 20 Fishing Poké Balls, they are able to pick up free Fishing Poké Balls until they reach 20. This is possible once per day.
New and better Rods may be purchased after catching a number of Pokémon via fishing.
|River||Freshwater||A calm river filled with a variety of Pokémon. Perfect for beginners.||N/A|
|Lake||Stillwater||A large lake where water has collected over a long time. Suitable for intermediate Fishers.||Hook 40 Pokémon.|
|Sea||Saltwater||A great spot on the beach for reeling in Pokémon all day long. Some skill required to deal with waves.||Hook 150 Pokémon.|
|Ocean||Deepwater||Ride out on a boat to fish with the best, out in the ocean blue!||Hook 750 Pokémon.|
These are all the Pokémon that appear when fishing, along with which zone they appear in and what rod must be used.