Dojo: Difference between revisions

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[[Category:Pages with Missing Information]]
The '''Dojo''' is a [[Farm#Nearby Places|Nearby Place]] where farmers can train and battle their [[Pokémon]]. It is divided into two Halls, the Training Hall and the Sparring Hall.
The '''Dojo''' allows users to train and battle with their [[Pokémon]].
{{Note|The Dojo has not been completely coded; certain features are not currently available.}}
==Starting==
[[File:Page Dojo.png|200px|thumb|right|The Dojo as it appears on PokéFarm Q.]]
<spoiler show="Show Dojo Requirement (Spoiler!)" hide="Hide Dojo Requirement">A user must hatch at least 100 eggs before they are able to begin using the Dojo. </spoiler>
Once a user has met the Dojo's requirement, a special message will appear in the [[Lab]]. [[Professor Holly]] will then present the user with a Super Training Bag [[Key Items|Key Item]], and one of each of the M-sized Special Bags.
==Terminology==
===Stats===
HP: Hit Points: meaning damage a Pokémon can take before fainting.


Attack: A stat that determines the damage dealt when using Physical attacks.
== Unlocking ==
A user must buy the Super Training Bag for 10,000 Credits before they are able to begin using the Dojo.


Defence: A stat that reduces the damage taken from Physical attacks.
== Terminology ==
*''HP'' or Hit Points represent how much damage a Pokémon can sustain until it is unable to continue battling.
*''Attack'', often abbreviated Atk, determines how much damage a Pokémon can inflict with physical attacks.
*''Defense'', often abbreviated Def, determines how much damage a Pokémon sustains when hit by a physical attack.
*''Special Attack'', often abbreviated Sp. Atk, determines how much damage a Pokémon can inflict with special attacks.
*''Special Defense'', often abbreviated Sp. Def, determines how much damage a Pokémon sustains when hit by a special attack.
*''Speed'', often abbreviated Spd, determines which Pokémon acts first in any given turn of a battle. In the event of two Pokémon having the same Speed stat, move order will be determined randomly.
*''IVs'', or Individual Values, are 6 random numbers from 0 to 31 that correspond to each of the 6 stats. These numbers are assigned when the Pokémon is hatched, either randomly or inherited from the Pokémon's parents. The higher the number, the higher the stat will be. There are currently no ways to change a Pokémon's IVs.
*''EVs'', or Effort Values, are 6 numbers from 0 to 252 that correspond to each of the 6 stats. These numbers all start at 0 and can be raised through the use of Training Bags. Only 510 total EVs can be acquired.
*''IQ'' is a value that represents a Pokémon's intelligence. It starts at 0 and can be raised through the use of [[Consumables#Gummis|Gummis]]. Pokémon with a high IQ value are more likely to use super-effective moves, and will choose moves that match their higher attack stat.


Sp.Atk: Special Attack: a stat that determines the damage dealt with a Special attack.
== Training Hall ==
The Training Hall is where [[Training Bags]] can be used to boost a Pokémon's EVs. Initially, only one Pokémon can be trained at a time. [[File:Extra_Bag.png]] Extra Training Bags can be purchased for [[File:Gp_small.png|16px]]400 each, for a maximum of 6 spaces.


Sp.Def: Special Defence: A stat that reduces the damage taken from Special attacks.
Once a Pokémon is selected, up to 6 Training Bags can be selected for the Pokémon to use. [[Interactions]] must then be made for the bags to be used. Once all bags are consumed, selecting '''Finish it!''' will grant the EVs and allow for more bags to be selected. In the event a Pokémon reaches the maximum allotted EVs for a stat, any additional bags of that type will be returned to the farmer's [[Inventory]].


Speed: Determines which Pokémon attacks first on any given turn.
If a Pokémon is left in training with no Training Bags to use, it will instead find bags while [[Interactions]] are made. Up to 6 bags can be found at a time; once 6 are found, they must be collected before the Pokémon can find more.


===Bag Sizes===
== Sparring Hall ==
S: Small Bag, meaning least effective.
The Sparring Hall is where Spars can take place. Spars last for up to 5 turns, and are completely automated.


M: Medium Bag, with average effectiveness.
Before a Spar can occur, a Spar Request must be sent to another farmer. Each Spar Request costs [[File:Cr_small.png|16px]]100 to send. If the farmer who receives the request accepts, a Spar will then take place.


L: Large Bag, the most effective.
A Spar pits one Pokémon from each farmer against each other. If either Pokémon reaches 0 HP, the Spar will end immediately, otherwise it will continue until 5 turns elapse. If both Pokémon are still above 0 HP after 5 turns, the one with the higher remaining HP will be declared the winner. During a Spar, Pokémon will select moves on their own based on their IQ. After a Spar, the winner receive either a Large or a Bonus Training Bag, and the opposing player will receive a Medium Training Bag.
==Training==
Leaving a Pokémon without a stat bag will not increase its EV. But the Pokémon may find Stat and Special Bags. This can be used on a Pokémon for it to increase its EV of that area.


EV gain:
'''Gems in Sparring''' - A Pokèmon may hold a gem before going into a sparring match. The gem will give the pokemon an extra Type to attack with that is randomly chosen unless the pokemon is smart enough (their IQ stat, which can be trained with Gummi consumables) to understand type match ups. This means that the gem type does not have to match the pokemon's type. Additionally, the gem size does not matter, and the gem ''will not be consumed'' upon initiation of a sparring match.
*S Bag: 1
*M Bag: 4
*L Bag: 12


Note: the EV only increases the respective stat every four EVs. (requires confirmation)
[[Category:Game Mechanics]]
 
==Upgrade Shop==
===Extra Bag===
*Costs 400₪
*Increases the amount of Pokémon one can train at once, at a maximum of 6 Pokémon at once.
 
===Heart Scale===
Changes the 'Moveset' of a Pokémon.
(More info needed)
 
===Stat Bags===
Stat Bags can be used to train a Pokémon in a specific stat. To train a Pokémon using a Stat Bag, first one must click on the "Use Bag" button, which allows for a specific Stat Bag to be activated.  Through unknown methods of activation, the Stat Bag will be used to train a Pokémon.  The "Cancel Bag" button can be used to remove a Stat Bag before it is used to train a Pokémon. Once training is complete, a "Finish Bag" button will appear. The "Finish Bag" button removes the used Stat Bag from the Dojo, and allows for another Bag to be used.
 
The amount of the stat increase is dependent on the size of the bag, with Small providing the least increase, and Large providing the most.
====Buying====
Each bag size is bought using a different currency. The bags are only sold as groups of 12 for the following prices:
{| {{Tb1}}
|-
! {{Tb2}} | Bag Type
! {{Tb2}} | Small <br> (Credits)
! {{Tb2}} | Medium <br> (Gold Poké)
! {{Tb2}} | Large (Zophan <br> Canisters)
|-
| {{Tb3}} | HP
| {{Tb3}} | 500
| {{Tb3}} | 100
| {{Tb3}} | 50
|-
| {{Tb3}} | Attack
| {{Tb3}} | 600
| {{Tb3}} | 120
| {{Tb3}} | 60
|-
| {{Tb3}} | Defence
| {{Tb3}} | 400
| {{Tb3}} | 80
| {{Tb3}} | 40
|-
| {{Tb3}} | Sp. Atk.
| {{Tb3}} | 600
| {{Tb3}} | 120
| {{Tb3}} | 60
|-
| {{Tb3}} | Sp. Def.
| {{Tb3}} | 400
| {{Tb3}} | 80
| {{Tb3}} | 40
|-
| {{Tb3}} | Speed
| {{Tb3}} | 750
| {{Tb3}} | 150
| {{Tb3}} | 75
|}
These prices are not affected by bonus counter days. There is no discount due to the three currencies being used, so you always have to pay full price. <ref>[http://pokefarm.org/dojo/upgrade Dojo Upgrades]</ref>
 
===Special Bags===
{| {{Tb1}}
|-
! {{Tb2}} | Bag Amount
! {{Tb2}} | 1 Bag<br>(Credits)
! {{Tb2}} | 6 Bags<br>(Gold Poké)
! {{Tb2}} | 12 Bags<br>(Zophan Canisters)
|-
| {{Tb3}} | Double-Up Bag
| {{Tb3}} | 5,000
| {{Tb3}} | 600
| {{Tb3}} | 300
|-
| {{Tb3}} | Team Flare Bag
| {{Tb3}} | 5,000
| {{Tb3}} | 600
| {{Tb3}} | 300
|-
|}
Discounts for purchasing don't count for Special Bags
 
 
{| {{Tb1}}
|-
! {{Tb2}} | Description
! {{Tb2}} | Double-Up Bag
! {{Tb2}} | Team Flare
|-
| {{Tb3}} | Inventory
| {{Tb3}} | A special bag that causes the Pokémon to really get going!
| {{Tb3}} | A Team Flare-theamed bag that fills the Pokémon using it with energy!
|-
| {{Tb3}} | Dojo Shop
| {{Tb3}} | The Double-Up Bag will allow your Pokémon to receive double Effort Values from punching bags, for one hour.
| {{Tb3}} | Punching a Team Flare Bag feels good, and your Pokémon will double its efforts to train faster and harder for the next hour.
|-
| {{Tb3}} | Custom
| {{Tb3}} | Double Effort Values for an hour
| {{Tb3}} | For one hour Pokémon more frequently...
|-
|}
 
==Battling==
This feature is currently unavailable.
 
==Pokémon's Stats==
 
===Base===
'''Base stats''' are a measure of a Pokémon species's stats. They are used in calculations for the Pokémon's stats. Pokémon with higher base stats generally have higher stats.
 
===IVs===
IVs, or '''Individual Values''', are important to determining the stats of Pokémon. They range from 0-31. At level 100, a Pokémon with an IV of 31 in a specific stat would have 31 more stat points than a Pokémon of the same species with 0 IVs in that stat. They are randomly generated and cannot be changed.
 
===EVs===
EVs, or '''Effort Values''', are able to be modified (added to) by a trainer. The maximum amount of EVs a Pokémon can have in a particular stat is 252, and the maximum a Pokémon can have overall is 510. For every four Effort Points a Pokémon gets in a particular stat, they are awarded with one extra point in that stat at level 100. Effort Values can be increased with Training Bags.
 
==References==
<references/>

Latest revision as of 15:47, 16 February 2023

The Dojo is a Nearby Place where farmers can train and battle their Pokémon. It is divided into two Halls, the Training Hall and the Sparring Hall.

Unlocking

A user must buy the Super Training Bag for 10,000 Credits before they are able to begin using the Dojo.

Terminology

  • HP or Hit Points represent how much damage a Pokémon can sustain until it is unable to continue battling.
  • Attack, often abbreviated Atk, determines how much damage a Pokémon can inflict with physical attacks.
  • Defense, often abbreviated Def, determines how much damage a Pokémon sustains when hit by a physical attack.
  • Special Attack, often abbreviated Sp. Atk, determines how much damage a Pokémon can inflict with special attacks.
  • Special Defense, often abbreviated Sp. Def, determines how much damage a Pokémon sustains when hit by a special attack.
  • Speed, often abbreviated Spd, determines which Pokémon acts first in any given turn of a battle. In the event of two Pokémon having the same Speed stat, move order will be determined randomly.
  • IVs, or Individual Values, are 6 random numbers from 0 to 31 that correspond to each of the 6 stats. These numbers are assigned when the Pokémon is hatched, either randomly or inherited from the Pokémon's parents. The higher the number, the higher the stat will be. There are currently no ways to change a Pokémon's IVs.
  • EVs, or Effort Values, are 6 numbers from 0 to 252 that correspond to each of the 6 stats. These numbers all start at 0 and can be raised through the use of Training Bags. Only 510 total EVs can be acquired.
  • IQ is a value that represents a Pokémon's intelligence. It starts at 0 and can be raised through the use of Gummis. Pokémon with a high IQ value are more likely to use super-effective moves, and will choose moves that match their higher attack stat.

Training Hall

The Training Hall is where Training Bags can be used to boost a Pokémon's EVs. Initially, only one Pokémon can be trained at a time. Extra Training Bags can be purchased for 400 each, for a maximum of 6 spaces.

Once a Pokémon is selected, up to 6 Training Bags can be selected for the Pokémon to use. Interactions must then be made for the bags to be used. Once all bags are consumed, selecting Finish it! will grant the EVs and allow for more bags to be selected. In the event a Pokémon reaches the maximum allotted EVs for a stat, any additional bags of that type will be returned to the farmer's Inventory.

If a Pokémon is left in training with no Training Bags to use, it will instead find bags while Interactions are made. Up to 6 bags can be found at a time; once 6 are found, they must be collected before the Pokémon can find more.

Sparring Hall

The Sparring Hall is where Spars can take place. Spars last for up to 5 turns, and are completely automated.

Before a Spar can occur, a Spar Request must be sent to another farmer. Each Spar Request costs 100 to send. If the farmer who receives the request accepts, a Spar will then take place.

A Spar pits one Pokémon from each farmer against each other. If either Pokémon reaches 0 HP, the Spar will end immediately, otherwise it will continue until 5 turns elapse. If both Pokémon are still above 0 HP after 5 turns, the one with the higher remaining HP will be declared the winner. During a Spar, Pokémon will select moves on their own based on their IQ. After a Spar, the winner receive either a Large or a Bonus Training Bag, and the opposing player will receive a Medium Training Bag.

Gems in Sparring - A Pokèmon may hold a gem before going into a sparring match. The gem will give the pokemon an extra Type to attack with that is randomly chosen unless the pokemon is smart enough (their IQ stat, which can be trained with Gummi consumables) to understand type match ups. This means that the gem type does not have to match the pokemon's type. Additionally, the gem size does not matter, and the gem will not be consumed upon initiation of a sparring match.