Talk:Fabulous Friday

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Merge with Bonus Counter

I propose we merge this page with Bonus Counter, ideas? -KingVesper (talk) 22:58, 20 January 2015 (GMT)

There's a lot of specific information available on this page pertaining to the underlying systems of the page. I don't think it all would fit in with the information on the Bonus Counter page, at least not in a way that flows well with the information already there. What about, instead, a section is added to the Bonus Counter page that details features or events that may impose a counter bonus for a day (or more)? -Z. Foxworth (talk) 22:49, 7 February 2015 (GMT)

Percentage & GP Ratio: Observations and Theories

Currently, we're attempting to figure out the percentages that align with the percentage obtained. I would like to start this discussion so people could edit and attempt to decipher the percentile of GP for Fabulous Friday. Currently, I've observed the following:

  • At 0%, there will be no GP given, while at 100%, we are awarded 125 GP. Easy observation because it's confirmed. My question here is how many interactions do we make to get 100%? Is it individual for each person, or is it the same?
  • From 1%-5% (?), you can obtain 5 GP. I believe that 5 GP is the minimum, and that the percentage rounds up. Though, I'm not certain if it ends on 5% or not.

That's all from me. I'll see if my theory is correct by getting 6% and seeing if there are any changes in GP Reward. Today's Fabu Friday, so let's try to get some other people working at other percentages if we can. Then tomorrow, post what your percentage was and what GP you earned. - Shadowlucario50 (talk) 02:13, 21 October 2016 (BST)

  • According to one user, it takes 2969 Interactions to reach 100%. Whether this is true for other users is unknown, but at least we have a good ending point. - Shadowlucario50 (talk) 02:42, 21 October 2016 (BST)
    • It takes 3 interactions to go up 0.1%, so 30 interactions to go up 1%. By that, I believe that it takes 3000 interactions to reach 100%. Kodiak (talk) 02:49, 21 October 2016 (BST)
    • By extension, if the max number above is correct (2969), then the amount of interactions to get 1% would be ~29.69%. This seems to be conclusive as I continue to compare interactions with the progress bar, such as 201 Interactions getting 6.7%, 301 Interactions getting 10.7%, etc. It fits the third formula under Theory 1. - Shadowlucario50 (talk) 05:06, 21 October 2016 (BST) <spoiler show="Interaction Formula" hide="Interaction Formula">I = (PB/100) * 2969</spoiler>

<spoiler show="ShadowLucario50's Theory 1" hide="ShadowLucario50's Theory 1 - Formula 1"> Let's presume that GP will round up to the nearest fifth (5, 10, 15, etc) for this formula. From the second observation above, you can acquire 5 GP minimum. Now, to get at least 1 GP, you have to have <0.8% approximately for the personal bonus. To get ~0.8%, you must interact around 23 or 24 times. But since we're assuming it rounds up to five, that means the minimum to obtain at least >4% on the personal bonus to obtain 10 GP, or 118-119 Interactions. In this case, the formula would go as followed:

GP - Gold Poké
I - Interactions
PB - Personal Bonus

PB = 0.8 * GP
GP = 1.25 * PB
I = (PB/100) * 2969 OR I = (0.8GP/100) * 2969

I really hope my formulas are mathematically correct... In this instance, that means that the interactions required to obtained GP would be the following:

Personal Bonus Interactions Gold Poké
0% 0 Interactions 0 Gold Poké
>0% - 4% 1 - 118 Interactions 5 Gold Poké
>4% - 8% 119 - 237 Interactions 10 Gold Poké
>8% - 12% 238 - 356 Interactions 15 Gold Poké
>12% - 16% 357 - 475 Interactions 20 Gold Poké
>16% - 20% 476 - 593 Interactions 25 Gold Poké
>20% - 24% 594 - 712 Interactions 30 Gold Poké
>24% - 28% 713 - 831 Interactions 35 Gold Poké
>28% - 32% 832 - 950 Interactions 40 Gold Poké
>32% - 36% 951 - 1,068 Interactions 45 Gold Poké
>36% - 40% 1,069 - 1,187 Interactions 50 Gold Poké
>40% - 44% 1,188 - 1,306 Interactions 55 Gold Poké
>44% - 48% 1,307 - 1,425 Interactions 60 Gold Poké
>48% - 52% 1,426 - 1,543 Interactions 65 Gold Poké
>52% - 56% 1,544 - 1,662 Interactions 70 Gold Poké
>56% - 60% 1,663 - 1,781 Interactions 75 Gold Poké
>60% - 64% 1,782 - 1,900 Interactions 80 Gold Poké
>64% - 68% 1,901 - 2,048 Interactions 85 Gold Poké
>68% - 72% 2,049 - 2,137 Interactions 90 Gold Poké
>72% - 76% 2,138 - 2,256 Interactions 95 Gold Poké
>76% - 80% 2,257 - 2,375 Interactions 100 Gold Poké
>80% - 84% 2,376 - 2,493 Interactions 105 Gold Poké
>84% - 88% 2,494 - 2,612 Interactions 110 Gold Poké
>88% - 92% 2,613 - 2,731 Interactions 115 Gold Poké
>92% - 96% 2,732 - 2,850 Interactions 120 Gold Poké
>96% - 100% 2,851 - 2969 Interactions 125 Gold Poké

Reasons Why Theory May Be Wrong:

  • You wouldn't have to get 100% to get the maximum GP.
  • Based solely on a user's claim of their maximum interactions needed to get Personal Bonus to 100%.
    • Interactions towards Personal Bonus may differ among different users.
  • GP may not round to nearest 5.

</spoiler> - Shadowlucario50 (talk) 04:37, 21 October 2016 (BST)