Talk:Fabulous Friday: Difference between revisions
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I actually liked the table, it's a lot more convenient for looking up how many interactions you need for how much GP than calculating it. I think the formula should be definitely there, but I'm not sure why the table needs to be removed. --[[User:Uzumi|Uzumi]] ([[User talk:Uzumi|talk]]) 21:01, 25 October 2016 (BST) | I actually liked the table, it's a lot more convenient for looking up how many interactions you need for how much GP than calculating it. I think the formula should be definitely there, but I'm not sure why the table needs to be removed. --[[User:Uzumi|Uzumi]] ([[User talk:Uzumi|talk]]) 21:01, 25 October 2016 (BST) | ||
:Well, I noticed that it said 0% results in 0 GP, but the base is actually 5 GP. I don't know how much else was incorrect, but presumably there were more incorrect values entered. As much as I feel bad for basically undoing [[User:Shadowlucario50|Shadowlucario50]]'s hard work, to me the table itself seems unnecessary and like it just takes up space. However, if others find it to be worthwhile to have on the page, then by all means feel free to put it back. — [[User:Raca|Raca]] ([[User talk:Raca|talk]] | [http://pfq.link/@zf PFQ]) 02:54, 26 October 2016 (BST) |
Revision as of 01:54, 26 October 2016
Merge with Bonus Counter
I propose we merge this page with Bonus Counter, ideas? -KingVesper (talk) 22:58, 20 January 2015 (GMT)
- There's a lot of specific information available on this page pertaining to the underlying systems of the page. I don't think it all would fit in with the information on the Bonus Counter page, at least not in a way that flows well with the information already there. What about, instead, a section is added to the Bonus Counter page that details features or events that may impose a counter bonus for a day (or more)? -Z. Foxworth (talk) 22:49, 7 February 2015 (GMT)
Percentage & GP Ratio: Observations and Theories
Currently, we're attempting to figure out the percentages that align with the percentage obtained. I would like to start this discussion so people could edit and attempt to decipher the percentile of GP for Fabulous Friday. Currently, I've observed the following:
- At 0%, there will be no GP given, while at 100%, we are awarded 125 GP. Easy observation because it's confirmed.
- It takes 2,998 - 3,000 Interactions to obtain 100%. The Personal Bonus bar goes up by 1% with 30 Interactions.
Observations/Inquiries:
According to one user, it takes 2969 Interactions to reach 100%. Whether this is true for other users is unknown, but at least we have a good ending point. - Shadowlucario50 (talk) 02:42, 21 October 2016 (BST)Disproved. It takes 2,998 - 3,000 Interactions to get 100% on the Personal Bonus bar. - Shadowlucario50 (talk) 18:50, 22 October 2016 (BST)- It takes 3 interactions to go up 0.1%, so 30 interactions to go up 1%. By that, I believe that it takes 3000 interactions to reach 100%. Kodiak (talk) 02:49, 21 October 2016 (BST)
By extension, if the max number above is correct (2969), then the amount of interactions to get 1% would be ~29.69%. This seems to be conclusive as I continue to compare interactions with the progress bar, such as 201 Interactions getting 6.7%, 301 Interactions getting 10.7%, etc. It fits the third formula under Theory 1. - Shadowlucario50 (talk) 05:06, 21 October 2016 (BST) <spoiler show="Interaction Formula" hide="Interaction Formula">I = (PB/100) * 2969</spoiler>Tested and disproved. It takes 3,000 Interactions to get the maximum necessary for 100% for Personal Bonus. "ShadowLucario50's Theory 1" is incorrect. The true formulas areI = (PB/100) * 3,000
orPB = 100I / 3,000
. - Shadowlucario50 (talk) 18:50, 22 October 2016 (BST)
<spoiler show="ShadowLucario50's Theory 1" hide="ShadowLucario50's Theory 1 - Formula 1"> Let's presume that GP will round up to the nearest fifth (5, 10, 15, etc) for this formula. From the second observation above, you can acquire 5 GP minimum. Now, to get at least 1 GP, you have to have <0.8% approximately for the personal bonus. To get ~0.8%, you must interact around 23 or 24 times. But since we're assuming it rounds up to five, that means the minimum to obtain at least >4% on the personal bonus to obtain 10 GP, or 118-119 Interactions. In this case, the formula would go as followed:
GP - Gold Poké
I - Interactions
PB - Personal Bonus
PB = 0.8 * GP
GP = 1.25 * PB
I = (PB/100) * 2969 OR I = (0.8GP/100) * 2969
I really hope my formulas are mathematically correct... In this instance, that means that the interactions required to obtained GP would be the following:
Personal Bonus | Interactions | Gold Poké |
---|---|---|
0% | 0 Interactions | 0 Gold Poké |
>0% - 4% | 1 - 118 Interactions | 5 Gold Poké |
>4% - 8% | 119 - 237 Interactions | 10 Gold Poké |
>8% - 12% | 238 - 356 Interactions | 15 Gold Poké |
>12% - 16% | 357 - 475 Interactions | 20 Gold Poké |
>16% - 20% | 476 - 593 Interactions | 25 Gold Poké |
>20% - 24% | 594 - 712 Interactions | 30 Gold Poké |
>24% - 28% | 713 - 831 Interactions | 35 Gold Poké |
>28% - 32% | 832 - 950 Interactions | 40 Gold Poké |
>32% - 36% | 951 - 1,068 Interactions | 45 Gold Poké |
>36% - 40% | 1,069 - 1,187 Interactions | 50 Gold Poké |
>40% - 44% | 1,188 - 1,306 Interactions | 55 Gold Poké |
>44% - 48% | 1,307 - 1,425 Interactions | 60 Gold Poké |
>48% - 52% | 1,426 - 1,543 Interactions | 65 Gold Poké |
>52% - 56% | 1,544 - 1,662 Interactions | 70 Gold Poké |
>56% - 60% | 1,663 - 1,781 Interactions | 75 Gold Poké |
>60% - 64% | 1,782 - 1,900 Interactions | 80 Gold Poké |
>64% - 68% | 1,901 - 2,048 Interactions | 85 Gold Poké |
>68% - 72% | 2,049 - 2,137 Interactions | 90 Gold Poké |
>72% - 76% | 2,138 - 2,256 Interactions | 95 Gold Poké |
>76% - 80% | 2,257 - 2,375 Interactions | 100 Gold Poké |
>80% - 84% | 2,376 - 2,493 Interactions | 105 Gold Poké |
>84% - 88% | 2,494 - 2,612 Interactions | 110 Gold Poké |
>88% - 92% | 2,613 - 2,731 Interactions | 115 Gold Poké |
>92% - 96% | 2,732 - 2,850 Interactions | 120 Gold Poké |
>96% - 100% | 2,851 - 2969 Interactions | 125 Gold Poké |
Reasons Why Theory May Be Wrong:
- You wouldn't have to get 100% to get the maximum GP.
- Based solely on a user's claim of their maximum interactions needed to get Personal Bonus to 100%.
- Interactions towards Personal Bonus may differ among different users.
- GP may not round to nearest 5.
</spoiler> - Shadowlucario50 (talk) 04:37, 21 October 2016 (BST)
- Is all of this theoretical up to this point? I don't have time right now to interact ~3,000 times while also noting down my numbers, but those are some past results:
- --Uzumi (talk) 13:50, 21 October 2016 (BST) <spoiler show="Some numbers" hide="Hide Some Numbers">
Interactions | Percentage |
---|---|
331 | 11% |
600 | 20% |
1500 | 50% |
3000 | 100% |
And I did 150 interactions now to make sure things haven't changed too much:
Interactions | Percentage |
---|---|
1 | 0 |
2 | 0.1 |
3 | 0.1 |
4 | 0.1 |
5 | 0.2 |
6 | 0.2 |
break | break |
10 | 0.3 |
15 | 0.5 |
20 | 0.7 |
30 | 1.0 |
break | break |
148 | 4.9 |
149 | 5.0 |
150 | 5.0 |
</spoiler>
- It would be insane to go through all interaction numbers just to obtain results. It's better to just take some numbers here and there and see if they fit a formula (I = (PB/100) * Max Interactions OR PB = 100I / Max Interactions). I've done a few numbers to see how much the Fabu Bar would fill up alongside my own interactions, and I can now confirm that the maximum amount to get 100% PB is exactly 3,000 Interactions, instead of the prior 2,969 Interactions I previously was given and used as my base. Thanks for clearing that up for me, Uzumi! A user did send me that they needed a minimum of 2,969 Interactions to get 100% PB, but according to the 3,000 Formula, that would be in the 98% - 99% Percentile. From what I observed, it will round up to the nearest tenth decimal if there is any number at the hundredth decimal and beyond.
- In the spoiler is the results I've obtained from my findings, along with other findings. <spoiler show="New Information" hide="Formula Comparison">
Interactions | Personal Bonus | 2969 Formula Insertion | Fits Formula? | I/PB | 3000 Formula Insertion | Fits Formula? |
---|---|---|---|---|---|---|
2 | 0.1% | 100(2) / 2969 = 0.067% | Yes | 2/0.1 * 100 = 2,000 | 100(2) / 3000 = 0.066% | Yes |
30 | 1% | 100(30) / 2969 = 1.010% | Yes | 30/1 * 100 = 3,000 | 100(30) / 3000 = 1% | Yes |
150 | 5% | 100(150) / 2969 = 5.052% | No | 150/5 * 100 = 3,000 | 100(150) / 3000 = 5% | Yes |
201 | 6.7% | 100(201) / 2969 = 6.769% | Yes | 201/6.7 * 100 = 3,000 | 100(201) / 3000 = 6.7% | Yes |
301 | 10.7%(*) | 100(301) / 2969 = 10.138% | No | 301/10.7 * 100 = 2,813 | 100(301) / 3000 = 10.033% | No |
464 | 15.5% | 100(464) / 2969 = 15.628% | No | 464/15.5 * 100 = 2,994 | 100(464) / 3000 = 15.466% | Yes |
523 | 17.5% | 100(523) / 2969 = 17.615% | No | 523/17.5 * 100 = 2,988 | 100(523) / 3000 = 17.433% | Yes |
582 | 19.4% | 100(582) / 2969 = 19.602% | No | 582/19.4 * 100 = 3,000 | 100(582) / 3000 = 19.4% | Yes |
642 | 21.4% | 100(642) / 2969 = 21.623% | No | 642/21.4 * 100 = 3,000 | 100(642) / 3000 = 21.4% | Yes |
728 | 24.3% | 100(728) / 2969 = 24.520% | No | 728/24.3 * 100 = 2,995 | 100(728) / 3000 = 24.266% | Yes |
808 | 27.0% | 100(808) / 2969 = 27.214% | No | 808/27.0 * 100 = 2,992 | 100(808) / 3000 = 26.933% | Yes |
888 | 29.6% | 100(888) / 2969 = 29.909% | No | 888/29.6 * 100 = 3,000 | 100(888) / 3000 = 29.6% | Yes |
2969 | ??? | 100(2969) /2969 = 100% | ??? | 2969/??? * 100 = ??? | 100(2969) / 3000 = 98.966% | ??? |
2997 | ??? | 100(2997) / 2969 = 100.943% | ??? | 2997/??? * 100 = ??? | 100(2997) / 3000 = 99.9% | ??? |
(*)Possibly incorrect information. </spoiler>
- What's extremely theoretical now is the amount of GP earned at what percentages. I don't have enough information to do much about that at the moment, so I'm hoping I can get some users to assist me with that. But I believe that the 3,000 Max Interaction Formula is most correct at the moment, and that you only need a minimum of 2,998 Interactions to obtain 100%. - Shadowlucario50 (talk) 19:29, 21 October 2016 (BST)
Alright, here comes my next theory. Testing will be done soon, but... It may take a while since I haven't gotten any information from other users about GP Rewards at certain percentages (besides 125 GP at 100%).
<spoiler show="ShadowLucario50's Theory 2" hide="ShadowLucario50's Theory 2 - GP Rewards 1>Alright, so we know now that the maximum interactions to get 125 GP is 3,000. I still stand by my theory that it rounds up to the nearest 5, which means that it will go 5, 10, 15, 20. But... There's a problem. I believe that it may skip around a bit at later percentages. At the moment, I don't have much information, but this is what I'll use to experiment with.
Personal Bonus | GP Reward |
---|---|
</spoiler>
NEVERMIND. Garthic decided to post the formula. Oh well, I'll just save what I had tweaked.
GP Table
I actually liked the table, it's a lot more convenient for looking up how many interactions you need for how much GP than calculating it. I think the formula should be definitely there, but I'm not sure why the table needs to be removed. --Uzumi (talk) 21:01, 25 October 2016 (BST)
- Well, I noticed that it said 0% results in 0 GP, but the base is actually 5 GP. I don't know how much else was incorrect, but presumably there were more incorrect values entered. As much as I feel bad for basically undoing Shadowlucario50's hard work, to me the table itself seems unnecessary and like it just takes up space. However, if others find it to be worthwhile to have on the page, then by all means feel free to put it back. — Raca (talk | PFQ) 02:54, 26 October 2016 (BST)