Talk:Fabulous Friday: Difference between revisions
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NEVERMIND. Garthic decided to post the formula. Oh well, I'll just save what I had tweaked. | NEVERMIND. Garthic decided to post the formula. Oh well, I'll just save what I had tweaked. | ||
== GP Table == | |||
I actually liked the table, it's a lot more convenient for looking up how many interactions you need for how much GP than calculating it. I think the formula should be definitely there, but I'm not sure why the table needs to be removed. --[[User:Uzumi|Uzumi]] ([[User talk:Uzumi|talk]]) 21:01, 25 October 2016 (BST) |
Revision as of 20:01, 25 October 2016
Merge with Bonus Counter
I propose we merge this page with Bonus Counter, ideas? -KingVesper (talk) 22:58, 20 January 2015 (GMT)
- There's a lot of specific information available on this page pertaining to the underlying systems of the page. I don't think it all would fit in with the information on the Bonus Counter page, at least not in a way that flows well with the information already there. What about, instead, a section is added to the Bonus Counter page that details features or events that may impose a counter bonus for a day (or more)? -Z. Foxworth (talk) 22:49, 7 February 2015 (GMT)
Percentage & GP Ratio: Observations and Theories
Currently, we're attempting to figure out the percentages that align with the percentage obtained. I would like to start this discussion so people could edit and attempt to decipher the percentile of GP for Fabulous Friday. Currently, I've observed the following:
- At 0%, there will be no GP given, while at 100%, we are awarded 125 GP. Easy observation because it's confirmed.
- It takes 2,998 - 3,000 Interactions to obtain 100%. The Personal Bonus bar goes up by 1% with 30 Interactions.
Observations/Inquiries:
According to one user, it takes 2969 Interactions to reach 100%. Whether this is true for other users is unknown, but at least we have a good ending point. - Shadowlucario50 (talk) 02:42, 21 October 2016 (BST)Disproved. It takes 2,998 - 3,000 Interactions to get 100% on the Personal Bonus bar. - Shadowlucario50 (talk) 18:50, 22 October 2016 (BST)- It takes 3 interactions to go up 0.1%, so 30 interactions to go up 1%. By that, I believe that it takes 3000 interactions to reach 100%. Kodiak (talk) 02:49, 21 October 2016 (BST)
By extension, if the max number above is correct (2969), then the amount of interactions to get 1% would be ~29.69%. This seems to be conclusive as I continue to compare interactions with the progress bar, such as 201 Interactions getting 6.7%, 301 Interactions getting 10.7%, etc. It fits the third formula under Theory 1. - Shadowlucario50 (talk) 05:06, 21 October 2016 (BST) <spoiler show="Interaction Formula" hide="Interaction Formula">I = (PB/100) * 2969</spoiler>Tested and disproved. It takes 3,000 Interactions to get the maximum necessary for 100% for Personal Bonus. "ShadowLucario50's Theory 1" is incorrect. The true formulas areI = (PB/100) * 3,000
orPB = 100I / 3,000
. - Shadowlucario50 (talk) 18:50, 22 October 2016 (BST)
<spoiler show="ShadowLucario50's Theory 1" hide="ShadowLucario50's Theory 1 - Formula 1"> Let's presume that GP will round up to the nearest fifth (5, 10, 15, etc) for this formula. From the second observation above, you can acquire 5 GP minimum. Now, to get at least 1 GP, you have to have <0.8% approximately for the personal bonus. To get ~0.8%, you must interact around 23 or 24 times. But since we're assuming it rounds up to five, that means the minimum to obtain at least >4% on the personal bonus to obtain 10 GP, or 118-119 Interactions. In this case, the formula would go as followed:
GP - Gold Poké
I - Interactions
PB - Personal Bonus
PB = 0.8 * GP
GP = 1.25 * PB
I = (PB/100) * 2969 OR I = (0.8GP/100) * 2969
I really hope my formulas are mathematically correct... In this instance, that means that the interactions required to obtained GP would be the following:
Personal Bonus | Interactions | Gold Poké |
---|---|---|
0% | 0 Interactions | 0 Gold Poké |
>0% - 4% | 1 - 118 Interactions | 5 Gold Poké |
>4% - 8% | 119 - 237 Interactions | 10 Gold Poké |
>8% - 12% | 238 - 356 Interactions | 15 Gold Poké |
>12% - 16% | 357 - 475 Interactions | 20 Gold Poké |
>16% - 20% | 476 - 593 Interactions | 25 Gold Poké |
>20% - 24% | 594 - 712 Interactions | 30 Gold Poké |
>24% - 28% | 713 - 831 Interactions | 35 Gold Poké |
>28% - 32% | 832 - 950 Interactions | 40 Gold Poké |
>32% - 36% | 951 - 1,068 Interactions | 45 Gold Poké |
>36% - 40% | 1,069 - 1,187 Interactions | 50 Gold Poké |
>40% - 44% | 1,188 - 1,306 Interactions | 55 Gold Poké |
>44% - 48% | 1,307 - 1,425 Interactions | 60 Gold Poké |
>48% - 52% | 1,426 - 1,543 Interactions | 65 Gold Poké |
>52% - 56% | 1,544 - 1,662 Interactions | 70 Gold Poké |
>56% - 60% | 1,663 - 1,781 Interactions | 75 Gold Poké |
>60% - 64% | 1,782 - 1,900 Interactions | 80 Gold Poké |
>64% - 68% | 1,901 - 2,048 Interactions | 85 Gold Poké |
>68% - 72% | 2,049 - 2,137 Interactions | 90 Gold Poké |
>72% - 76% | 2,138 - 2,256 Interactions | 95 Gold Poké |
>76% - 80% | 2,257 - 2,375 Interactions | 100 Gold Poké |
>80% - 84% | 2,376 - 2,493 Interactions | 105 Gold Poké |
>84% - 88% | 2,494 - 2,612 Interactions | 110 Gold Poké |
>88% - 92% | 2,613 - 2,731 Interactions | 115 Gold Poké |
>92% - 96% | 2,732 - 2,850 Interactions | 120 Gold Poké |
>96% - 100% | 2,851 - 2969 Interactions | 125 Gold Poké |
Reasons Why Theory May Be Wrong:
- You wouldn't have to get 100% to get the maximum GP.
- Based solely on a user's claim of their maximum interactions needed to get Personal Bonus to 100%.
- Interactions towards Personal Bonus may differ among different users.
- GP may not round to nearest 5.
</spoiler> - Shadowlucario50 (talk) 04:37, 21 October 2016 (BST)
- Is all of this theoretical up to this point? I don't have time right now to interact ~3,000 times while also noting down my numbers, but those are some past results:
- --Uzumi (talk) 13:50, 21 October 2016 (BST) <spoiler show="Some numbers" hide="Hide Some Numbers">
Interactions | Percentage |
---|---|
331 | 11% |
600 | 20% |
1500 | 50% |
3000 | 100% |
And I did 150 interactions now to make sure things haven't changed too much:
Interactions | Percentage |
---|---|
1 | 0 |
2 | 0.1 |
3 | 0.1 |
4 | 0.1 |
5 | 0.2 |
6 | 0.2 |
break | break |
10 | 0.3 |
15 | 0.5 |
20 | 0.7 |
30 | 1.0 |
break | break |
148 | 4.9 |
149 | 5.0 |
150 | 5.0 |
</spoiler>
- It would be insane to go through all interaction numbers just to obtain results. It's better to just take some numbers here and there and see if they fit a formula (I = (PB/100) * Max Interactions OR PB = 100I / Max Interactions). I've done a few numbers to see how much the Fabu Bar would fill up alongside my own interactions, and I can now confirm that the maximum amount to get 100% PB is exactly 3,000 Interactions, instead of the prior 2,969 Interactions I previously was given and used as my base. Thanks for clearing that up for me, Uzumi! A user did send me that they needed a minimum of 2,969 Interactions to get 100% PB, but according to the 3,000 Formula, that would be in the 98% - 99% Percentile. From what I observed, it will round up to the nearest tenth decimal if there is any number at the hundredth decimal and beyond.
- In the spoiler is the results I've obtained from my findings, along with other findings. <spoiler show="New Information" hide="Formula Comparison">
Interactions | Personal Bonus | 2969 Formula Insertion | Fits Formula? | I/PB | 3000 Formula Insertion | Fits Formula? |
---|---|---|---|---|---|---|
2 | 0.1% | 100(2) / 2969 = 0.067% | Yes | 2/0.1 * 100 = 2,000 | 100(2) / 3000 = 0.066% | Yes |
30 | 1% | 100(30) / 2969 = 1.010% | Yes | 30/1 * 100 = 3,000 | 100(30) / 3000 = 1% | Yes |
150 | 5% | 100(150) / 2969 = 5.052% | No | 150/5 * 100 = 3,000 | 100(150) / 3000 = 5% | Yes |
201 | 6.7% | 100(201) / 2969 = 6.769% | Yes | 201/6.7 * 100 = 3,000 | 100(201) / 3000 = 6.7% | Yes |
301 | 10.7%(*) | 100(301) / 2969 = 10.138% | No | 301/10.7 * 100 = 2,813 | 100(301) / 3000 = 10.033% | No |
464 | 15.5% | 100(464) / 2969 = 15.628% | No | 464/15.5 * 100 = 2,994 | 100(464) / 3000 = 15.466% | Yes |
523 | 17.5% | 100(523) / 2969 = 17.615% | No | 523/17.5 * 100 = 2,988 | 100(523) / 3000 = 17.433% | Yes |
582 | 19.4% | 100(582) / 2969 = 19.602% | No | 582/19.4 * 100 = 3,000 | 100(582) / 3000 = 19.4% | Yes |
642 | 21.4% | 100(642) / 2969 = 21.623% | No | 642/21.4 * 100 = 3,000 | 100(642) / 3000 = 21.4% | Yes |
728 | 24.3% | 100(728) / 2969 = 24.520% | No | 728/24.3 * 100 = 2,995 | 100(728) / 3000 = 24.266% | Yes |
808 | 27.0% | 100(808) / 2969 = 27.214% | No | 808/27.0 * 100 = 2,992 | 100(808) / 3000 = 26.933% | Yes |
888 | 29.6% | 100(888) / 2969 = 29.909% | No | 888/29.6 * 100 = 3,000 | 100(888) / 3000 = 29.6% | Yes |
2969 | ??? | 100(2969) /2969 = 100% | ??? | 2969/??? * 100 = ??? | 100(2969) / 3000 = 98.966% | ??? |
2997 | ??? | 100(2997) / 2969 = 100.943% | ??? | 2997/??? * 100 = ??? | 100(2997) / 3000 = 99.9% | ??? |
(*)Possibly incorrect information. </spoiler>
- What's extremely theoretical now is the amount of GP earned at what percentages. I don't have enough information to do much about that at the moment, so I'm hoping I can get some users to assist me with that. But I believe that the 3,000 Max Interaction Formula is most correct at the moment, and that you only need a minimum of 2,998 Interactions to obtain 100%. - Shadowlucario50 (talk) 19:29, 21 October 2016 (BST)
Alright, here comes my next theory. Testing will be done soon, but... It may take a while since I haven't gotten any information from other users about GP Rewards at certain percentages (besides 125 GP at 100%).
<spoiler show="ShadowLucario50's Theory 2" hide="ShadowLucario50's Theory 2 - GP Rewards 1>Alright, so we know now that the maximum interactions to get 125 GP is 3,000. I still stand by my theory that it rounds up to the nearest 5, which means that it will go 5, 10, 15, 20. But... There's a problem. I believe that it may skip around a bit at later percentages. At the moment, I don't have much information, but this is what I'll use to experiment with.
Personal Bonus | GP Reward |
---|---|
</spoiler>
NEVERMIND. Garthic decided to post the formula. Oh well, I'll just save what I had tweaked.
GP Table
I actually liked the table, it's a lot more convenient for looking up how many interactions you need for how much GP than calculating it. I think the formula should be definitely there, but I'm not sure why the table needs to be removed. --Uzumi (talk) 21:01, 25 October 2016 (BST)