Talk:Fabulous Friday: Difference between revisions

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(→‎Merge with Bonus Counter: Reply to KingVesper)
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I propose we merge this page with [[Bonus Counter]], ideas? -[[User:KingVesper|KingVesper]] ([[User talk:KingVesper|talk]]) 22:58, 20 January 2015 (GMT)
I propose we merge this page with [[Bonus Counter]], ideas? -[[User:KingVesper|KingVesper]] ([[User talk:KingVesper|talk]]) 22:58, 20 January 2015 (GMT)
:There's a lot of specific information available on this page pertaining to the underlying systems of the page. I don't think it all would fit in with the information on the Bonus Counter page, at least not in a way that flows well with the information already there. What about, instead, a section is added to the Bonus Counter page that details features or events that may impose a counter bonus for a day (or more)? -[[User:Zephyr Foxworth|Z. Foxworth]] ([[User talk:Zephyr Foxworth|talk]]) 22:49, 7 February 2015 (GMT)
:There's a lot of specific information available on this page pertaining to the underlying systems of the page. I don't think it all would fit in with the information on the Bonus Counter page, at least not in a way that flows well with the information already there. What about, instead, a section is added to the Bonus Counter page that details features or events that may impose a counter bonus for a day (or more)? -[[User:Zephyr Foxworth|Z. Foxworth]] ([[User talk:Zephyr Foxworth|talk]]) 22:49, 7 February 2015 (GMT)
== Percentage & GP Ratio: Observations and Theories ==
Currently, we're attempting to figure out the percentages that align with the percentage obtained. I would like to start this discussion so people could edit and attempt to decipher the percentile of GP for Fabulous Friday. Currently, I've observed the following:
*At 0%, there will be no GP given, while at 100%, we are awarded 125 GP. Easy observation because it's confirmed. My question here is how many interactions do we make to get 100%? Is it individual for each person, or is it the same?
*From 1%-5%, you can obtain 5 GP. I believe that 5 GP is the minimum, and that the percentage rounds up.
That's all from me. I'll see if my theory is correct by getting 6% and seeing if there are any changes in GP Reward. Today's Fabu Friday, so let's try to get some other people working at other percentages if we can. Then tomorrow, post what your percentage was and what GP you earned. - [[User:Shadowlucario50|Shadowlucario50]] ([[User talk:Shadowlucario50|talk]]) 02:13, 21 October 2016 (BST)

Revision as of 01:13, 21 October 2016

Merge with Bonus Counter

I propose we merge this page with Bonus Counter, ideas? -KingVesper (talk) 22:58, 20 January 2015 (GMT)

There's a lot of specific information available on this page pertaining to the underlying systems of the page. I don't think it all would fit in with the information on the Bonus Counter page, at least not in a way that flows well with the information already there. What about, instead, a section is added to the Bonus Counter page that details features or events that may impose a counter bonus for a day (or more)? -Z. Foxworth (talk) 22:49, 7 February 2015 (GMT)

Percentage & GP Ratio: Observations and Theories

Currently, we're attempting to figure out the percentages that align with the percentage obtained. I would like to start this discussion so people could edit and attempt to decipher the percentile of GP for Fabulous Friday. Currently, I've observed the following:

  • At 0%, there will be no GP given, while at 100%, we are awarded 125 GP. Easy observation because it's confirmed. My question here is how many interactions do we make to get 100%? Is it individual for each person, or is it the same?
  • From 1%-5%, you can obtain 5 GP. I believe that 5 GP is the minimum, and that the percentage rounds up.

That's all from me. I'll see if my theory is correct by getting 6% and seeing if there are any changes in GP Reward. Today's Fabu Friday, so let's try to get some other people working at other percentages if we can. Then tomorrow, post what your percentage was and what GP you earned. - Shadowlucario50 (talk) 02:13, 21 October 2016 (BST)