Interactions: Difference between revisions

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'''Interactions''' are the core process of [[PokéFarm|PokéFarm Q]], being how [[Pokémon]] level up and how [[Eggs]] are hatched. Interacting also earns [[Credits]].
'''Interactions''' are the core process of [[PokéFarm|PokéFarm Q]], being how [[Pokémon]] level up and how [[Eggs]] are hatched. Interacting also earns [[Credits]].
{{todo|refer to 'speed limit' page somewhere here, because it's about making interactions.}}


==EXP==
==EXP==

Revision as of 18:34, 12 April 2021

Interactions are the core process of PokéFarm Q, being how Pokémon level up and how Eggs are hatched. Interacting also earns Credits.


EXP

An example of EXP on an egg.

Experience Points (EXP) are used to determine when a Pokémon or Egg reaches the next stage of its life. When a Pokémon fills up its EXP bar, it increases in level by one (up to 100) and its EXP bar is reset with a larger max value. When an Egg fills its EXP bar, it is then ready to hatch. However, it can still be interacted with. Generally, the higher the rarity of the Pokémon or Egg, the higher amount of EXP it will require to reach the next stage.

Eggs receive 50 EXP per interaction for normal members, and 70 EXP per interaction for Hypermode users. Pokémon receive a different amount of EXP based upon what level they are. As they level up, the amount of EXP needed to level up again and the EXP generated by interactions increases. However, these two factors do not increase at the same rate. As a result, it takes more interactions to level up the higher the level.

Various boosts can increase the amount of EXP received from an interaction. These boosts range wildly in effect.

How to Interact

How to interact with an Egg
How to interact with a Pokémon

The user can make daily interactions by just clicking either "Hold the Egg!" for unhatched Pokémon Eggs, or the suitable berry (By default, green background is the berry that the Pokémon likes, and red background is the berry that the Pokémon dislikes. No background means the Pokémon neither likes or dislikes that berry) for Pokémon.

The user can also make interactions by browsing another user's Fields, accessed from above another user's party. Clicking on a berry displayed above the field or using the 1-5 keys on the user's keyboard (where 1 is sour and 5 is bitter) will select a berry to feed a Pokémon in the field. If a Pokémon's sprite is "jumping" (up and down) and has a green background, the Pokémon likes the berry. If a Pokémon has a red background and is "shaking" (left and right), it denotes that the Pokémon dislikes the selected berry. No background nor any movement from the Pokémon means that the Pokémon neither likes nor dislikes the berry.

Today's Interactions

The user can access their today's interactions page to view a full list of Users that have interacted with them, Users whom they have interacted with, and Users that have had Interactions exchanged both ways since the last daily reset (Server Time 00:00). This page can be used to return clicks.

  • Received: Users listed in this section have interacted with the user, but the user has not interacted with them.
  • Both: Users listed in this section have interacted with the user, and the user has interacted with them.
  • Sent: Users in this section have not interacted with the user, but the user has interacted with them.

Interactions are displayed using a simple text layout:

S ⇒ Username ⇒ R 

The amount of interactions sent represented by "S", and the amount of interactions received represented by "R".

To see the complete amount of Interactions that has been made, the Interactions tab on the Farm shows the total amount depending on which time is selected.

Interactions needed to hatch an Egg

Interactions are valued differently, depending on active Hypermode or not and if the V-Wave-Bonus applies. The Niet-Bonus also affects the needed Interactions count. It stacks with other bonuses, so to get the needed Interaction number on a Niet-day, the usual count has to be divided by the Niet-Bonus.

EXP Normal Normal + V~ Hypermode Hypermode + V~
1,280 31 21 22 15
2,560 52 35 37 25
3,840 77 52 55 37
5,120 103 69 74 49
6,400 128 86 92 61
7,680 154 103 110 74
8,960 180 120 128 86
10,240 205 137 147 98
20,480 410 274 293 196
30,720 615 410 439 293

Interaction Points

Interaction Points are earned while Interacting, those points can be used for Albino Hunting. Feeding a Pokémon a berry it likes gives 7 interaction points. Feeding a Pokémon a berry it's neutral to gives 4 interaction points. Feeding a Pokémon a berry it dislikes gives 1 interaction point. Holding an egg gives 6 interaction points. The points given can be increased on bonus days. Interacting with a New Farmer, users with a icon by their username, gives a 50% boost to Interaction Points. This stacks with any other bonuses.

Interactions for Breeding

Interactions are a necessary part of Breeding. The only way of producing Eggs in the DayCare is by making Interactions. For every 64 Interactions the user makes, there is the possibility of getting an Egg from the Pokémon pair in the DayCare.