Dojo

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The Dojo allows users to train and battle with their Pokémon.

Note: The Dojo has not been completely coded; certain features are not currently available.

Starting

The Dojo as it appears on PokéFarm Q.

<spoiler show="Show Dojo Requirement (Spoiler!)" hide="Hide Dojo Requirement">A user must hatch at least 100 eggs before they are able to begin using the Dojo. </spoiler> Once a user has met the Dojo's requirement, a special message will appear in the Lab. Professor Holly will then present the user with a Super Training Bag Key Item, and one of each of the M-sized Special Bags.

Terminology

Stats

HP: Hit Points: meaning damage a Pokémon can take before fainting.

Attack: A stat that determines the damage dealt when using Physical attacks.

Defence: A stat that reduces the damage taken from Physical attacks.

Sp.Atk: Special Attack: a stat that determines the damage dealt with a Special attack.

Sp.Def: Special Defence: A stat that reduces the damage taken from Special attacks.

Speed: Determines which Pokémon attacks first on any given turn.

Bag Sizes

S: Small Bag, meaning least effective.

M: Medium Bag, with average effectiveness.

L: Large Bag, the most effective.

Training

Leaving a Pokémon without a stat bag will not increase its EV. But the Pokémon may find Stat and Special Bags. This can be used on a Pokémon for it to increase its EV of that area.

EV gain:

  • S Bag: 1
  • M Bag: 4
  • L Bag: 12

Note: the EV only increases the respective stat every four EVs. (requires confirmation)

Upgrade Shop

Extra Bag

  • Costs 400₪
  • Increases the amount of Pokémon one can train at once, at a maximum of 6 Pokémon at once.

Heart Scale

Changes the 'Moveset' of a Pokémon. (More info needed)

Stat Bags

Stat Bags can be used to train a Pokémon in a specific stat. To train a Pokémon using a Stat Bag, first one must click on the "Use Bag" button, which allows for a specific Stat Bag to be activated. Through unknown methods of activation, the Stat Bag will be used to train a Pokémon. The "Cancel Bag" button can be used to remove a Stat Bag before it is used to train a Pokémon. Once training is complete, a "Finish Bag" button will appear. The "Finish Bag" button removes the used Stat Bag from the Dojo, and allows for another Bag to be used.

The amount of the stat increase is dependent on the size of the bag, with Small providing the least increase, and Large providing the most.

Buying

Each bag size is bought using a different currency. The bags are only sold as groups of 12 for the following prices:

Bag Type Small
(Credits)
Medium
(Gold Poké)
Large (Zophan
Canisters)
HP 500 100 50
Attack 600 120 60
Defence 400 80 40
Sp. Atk. 600 120 60
Sp. Def. 400 80 40
Speed 750 150 75

These prices are not affected by bonus counter days. There is no discount due to the three currencies being used, so you always have to pay full price. [1]

Special Bags

Bag Amount 1 Bag
(Credits)
6 Bags
(Gold Poké)
12 Bags
(Zophan Canisters)
Double-Up Bag 5,000 600 300
Team Flare Bag 5,000 600 300

Discounts for purchasing don't count for Special Bags


Description Double-Up Bag Team Flare
Inventory A special bag that causes the Pokémon to really get going! A Team Flare-theamed bag that fills the Pokémon using it with energy!
Dojo Shop The Double-Up Bag will allow your Pokémon to receive double Effort Values from punching bags, for one hour. Punching a Team Flare Bag feels good, and your Pokémon will double its efforts to train faster and harder for the next hour.
Custom Double Effort Values for an hour For one hour Pokémon more frequently...

Battling

This feature is currently unavailable.

Pokémon's Stats

Base

Base stats are a measure of a Pokémon species's stats. They are used in calculations for the Pokémon's stats. Pokémon with higher base stats generally have higher stats.

IVs

IVs, or Individual Values, are important to determining the stats of Pokémon. They range from 0-31. At level 100, a Pokémon with an IV of 31 in a specific stat would have 31 more stat points than a Pokémon of the same species with 0 IVs in that stat. They are randomly generated and cannot be changed.

EVs

EVs, or Effort Values, are able to be modified (added to) by a trainer. The maximum amount of EVs a Pokémon can have in a particular stat is 252, and the maximum a Pokémon can have overall is 510. For every four Effort Points a Pokémon gets in a particular stat, they are awarded with one extra point in that stat at level 100. Effort Values can be increased with Training Bags.

References